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HAJIME HOSHI

星一

I am a software engineer in Tokyo. I develop a 2D game engine.


AccountsGitHub, Twitter, LinkedIn, Reddit, PatreonMailhajimehoshi@gmail.com


WORKS


EBITENGINE™

A dead simple 2D game engine for Go


OTO

A low-level library to play sound on multiple platforms


HITSUMABUSHI

A compiling helper to run Go programs (almost) everywhere


WASMSERVE

An HTTP server for testing Wasm


ASOBIBA

A Go Playground in WebAssembly


STBVORBIS.JS

A JavaScript port of stb_vorbis.c


BITMAPFONT

A bitmap font for multiple languages


HAJIMEHOSHI.COM

This website


SKILLS

Programming LanguagesC, C++, Go, Java, JavaScript, Objective-C, Ruby, Rust,
etc.LibrariesDirectX, GLFW, Gomobile, Metal, OpenGL (OpenGL, OpenGL ES, WebGL),
etc.LanguagesJapanese (native), English (business)Open Source
ContributionsChromium, Go, Go-GL (An OpenGL binding for Go), etc.


ARTICLES

 * Compiling a Go program into a native binary for Nintendo Switch™ (2022-01-03)
 * Game Engines as an Art Form – My 8+ Years of Developing and Maintaining My
   Own Engine (2021-12-08)
 * ゲームエンジンでGPUをどう扱うか – Ebitenの設計から学ぶ (n月刊ラムダノート Vol.3, No.2) (2021-11-30)