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DIGITAL BLASPHEMY | 3D WALLPAPER


NIGHT TERROR (HAPPY HALLOWEEN!!)

Posted on October 14, 2024



I started creating Halloween wallpapers back in 1998 and it’s become something
of a tradition on DB for me to post something spooky every year.     For this
year’s offering I originally had the idea of a traveler in the woods surrounded
by glowing eyes.   As I was putting the scene together I switched gears to
something a little more subtle and, hopefully, more frightening.   No
jack-o-lanterns, or other Halloween tropes here, but I hope it fits the vibe
nonetheless.





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SUMMER’S END

Posted on October 4, 2024



Happy Friday!

This piece was inspired by some scenes I recently came across of Autumn in the
Rocky Mountains.    I’ve never actually been to the Rockies in Fall so I’ve
definitely put my own spin on things and I hope you will all forgive me if some
of it is fanciful.   The idea was simply to combine mountains, blue sky,
sunlight and a colorful foreground into a big scene that looks great from far
away but also rewards closer inspection. 

The title is from one of my favorite John Prine songs.

Hopefully I will get to visit the Rockies someday during Autumn and revisit the
subject. For now I hope you enjoy my interpretation!





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PASSEL (V2)

Posted on September 30, 2024



Here’s an alternate version of “Passel” that I designed, furthering my study of
how to texture cloned objects using Redshift in Cinema4D.   Oddly enough, I
discovered that the colors shook out differently in the multiscreen version than
the single-screen version I initially rendered.   I decided to go with the
different versions rather than cropping the multiscreen because I liked the
colors in the single-screen more.

A lot of folks suggested I do a “blue version” or some other monochromatic look
but I thought it would be interesting to do a multicolored version.  (I may add
those monochromatic versions later.)  I’ve also given the objects a bit of more
of a glassy look.   

Hope you like it!





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PASSEL

Posted on September 23, 2024



Learning to use Cinema4D’s Cloth simulation here.   My C4D/Redshift license is
up for renewal in December and I have until then to decide whether it’s worth
spending $1265 for another year or simply switch to Blender (which is free). 
The more I use C4D (and even if I use Blender) the more I see myself maybe
needed a new machine in the near future that is more of a GPU renderer.
Rochallor is very much built for CPU rendering (which is how I render using
VUE).

Either way I hope you guys have enjoyed the abstracts and space imagery I’ve
created with it so far.    Let me know what you think!





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STARGLOW

Posted on September 16, 2024



Quite a few folks requested a full-night version of “Afterglow“.   I’ve backed
off on the clouds here and filled the sky with as many stars as I could to
(hopefully) provide a bit of light and contrast for the foreground elements.   

I hope you enjoy it!





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