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Stanley Dam Menu
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STANLEY DAM


GAMEDEVELOPER

About me





ABOUT ME

Hey there! Welcome to my portfolio website, my name is Stanley Dam, I'm 21 years
old and I make games! I have worked on many cool projects that you can find on
this website. I have experience with both Unity and Unreal Engine. But I'm
currently mainly use Unreal Engine for my projects.

I'm currently working full-time as a programmer at SimCenMar (Simulation centre
of the dutch royal navy) in Den Helder. Where I mainly work with C++ and
Unreal's blueprinting system.







UNREAL ENGINE

Projects: 2
Since: 2021 (1 year)

Currently the game engine I'm using the most. I have experience with both C++
and Unreal's blueprinting system. I really like using Unreal for it's easy
networking system and the awesome out of the box graphics. Unreal's blueprinting
system also allows for quick prototyping which is really nice.

Projects where I used Unreal Engine:
Cargo Chaos (WIP) and The Roy Game

UNITY

Projects: 5
Since: 2018 (4 years)

Unity was my go-to game engine for a couple years, I've made both 2d and 3d
games in Unity.

Projects where I used Unity: Nachtkratzen, Klautergame, Project: Mooncheese,
Unity destructibles and Poing!

C#

Projects: 5
Since: 2018 (4 years)

Unity runs on C#, I've only been using C# for that reason so far.
I'm very comfortable with C# at this point.

Projects where I used C#: Nachtkratzen, Klautergame, Project: Mooncheese, Unity
destructibles and Poing!

NODEJS

Projects: 3
Since: 2019 (3 years)

I like to use NodeJS for stuff that doesn't need to be visual, it's easy and
fast!
I've used it for some multiplayer networking projects, I used NodeJS + SocketIO
for the server side.
This also makes server sided moding easier, since javascript is such an easy to
learn language!

Projects where I used NodeJS: Exacto Float, Nachtkratzen, Klautergame and
Geobored

JAVA

Projects: 2
Since: 2016 (6 years)

I got really into Java because of minecraft plugins.
Java really introduced me to programming on a more profesional level.
I had only used gamemakers: GML (GameMaker language) before Java.
I've learned a lot from making minecraft plugins & games; databases, code
optimization, game design and much more!

These project are under a NDA with EenGameStad, I can't show any code snippets.

Projects where I used Java: Exacto Float, Prison Escape & Feverdream





CARGO CHAOS (WIP)

Cargo Chaos is a PVP social deception game where 1 pirate & a mole play against
a team of crewmates. The crewmates have to repair all the communication
equipment on board to call in the evacuation helicopter. They will have to work
together to do the repairs, but don't trust everyone blindly...



Steam



THE ROY GAME

A game where puking zombies try to puke over your trashcans, you have to defend
your trashcans by placing automatic puking robots. Meanwhile you have to attack
the zombie-printing machines.



Steam





NACHTKRATZEN

Nachtkratzen is a mulitplayer hide & seek game based around the german myth:
Nachtkrabb. In this game you'll player either as a hiding child or as the
nachtkrabb. There's only one nachtkrabb per match, the nachtkrabb has to find
and catch all the children before the time runs out. The children have to do
everything they can in order to stay alive: Run, hide, parkour and even build
hiding spots!



Learn more



KLAUTERGAME

A game where you climb up a wall using your body as a controller! The map
generates from a real life wall using a QR to 3D vector system we made. We used
networking to solve some performance issues wich is pretty cool.



Learn more





PROJECT: MOONCHEESE

A game where you'll have to build for your life... Because for some reason
you've decided to build your new colony on a moon made of cheese! What you
didn't know was that cheese can spoil and that's dangerous for your buildings!
You'll have to make cheese in order to expand away from this stinky mess
underneath your feet...



Learn more





EXACTOFLOAT

A website that allows you to find CS:GO trade up contracts that will result in a
skin with a very specific float value. This was very challanging to make, a
trade up requires 10 skins of a lower tier that need to have a very specific
average float value.


ExactoFloat.com

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UNITY DESTRUCTIBLES

A lag friendly destructible objects using Nvidia blast. This is a system I made
for a game where almost everything has to be destructable, we needed a seemless
and lag efficient system for this.


Source code




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POING!

My first mobile game that I actually released onto the app and google play
store! It's a simple game where you have to keep the ball within the circle, the
game also has a simple skin system.


Trailer (NL) | Play store | App store

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PRISON ESCAPE

A minecraft server I made in 2017 that has been played by over a 55.000 unique
(dutch & belgium) players, it's a game where you'll have to live a prison life
with the ultimate goal of escaping!


Showcase video (NL) | Gameplay (NL) |
Camera system showcase




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FEVERDREAM

A unreleased minecraft server I developed where players have to survive in an
apocalyptic world where a strange and deadly gas makes it hard to stay outside
buildings for long. I made a fairly complex gas system for this game which I'm
quite proud of!


Toxic gas showcase video |
Weapons showcase video

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COLONELY

One of my first games I made with gamemaker back in 2016. I implemented the
gamejolt API and used gamemaker's scripting language GML.


Gamejolt page (with a web build)




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EMAIL
(CLICK TO COPY)

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ditisstanley@gmail.com






Copyright © Stanley Dam 2022