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Submitted URL: http://progstats.io/
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Submission: On March 31 via api from US — Scanned from DE
Effective URL: https://progstats.io/
Submission: On March 31 via api from US — Scanned from DE
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You need to enable JavaScript to run this app. Search·Tier Stats·FAQ WoW Progression Stats See Your Progression in New Light We collect and aggregate data about Mythic progression on each boss as you progress. See detailed data about pull count, time spent on progression, hotfixes, and a night-by-night breakdown of your progress on a boss! MythicSmolderon Killed On:Thursday, November 23Week of Tier:Week 2Pull Count:46 Progression Time:4.9 hours Average Item Level:470.0 — 478.5 Week 1 Monday, November 20 0%50% Week 2 Thursday, November 23 0%50% Get a Detailed Overview of the Tier In addition to our encounter-level breakdowns, we succinctly collate your progression data from the entire tier. This allows you to easily make macro-level comparisons to other raid teams, determine where you excelled and identify where you still need improvement. Progression Overview Avg Raid ilvlKill DateKill WeekPullsProg TimeFirst PullKill PullFyrakk the BlazingDec 18Week 518421.6 hrs483.1484.5Tindral Sageswift, Seer of the FlameDec 7Week 432727.3 hrs478.1483.1SmolderonNov 23Week 2464.9 hrs470.0478.5Nymue, Weaver of the CycleNov 19Week 1151.9 hrs469.3469.3Larodar, Keeper of the FlameNov 20Week 1181.5 hrs469.6468.5Council of DreamsNov 19Week 130.2 hrs468.9468.9VolcorossNov 19Week 110.1 hrs468.9468.9Igira the CruelNov 19Week 120.2 hrs468.7468.7GnarlrootNov 19Week 110.1 hrs468.5468.5 View Typical Stats for Each Boss We have a wealth of information about progression on each boss. Wondering what the typical pull count for a boss is? Want to see what ilvl guilds were at when they killed it? Check out our Tier Stats page! MythicNymue, Weaver of the Cycle Recorded Kills:1906Typical Pull Count:23 — 47Typical Progression Time:2.3 — 4.7 hours Dec 23Jan 24Feb 24Mar 24Kill Date05001,0001,5002,000# of Kills0102030405060708090100110120Pull Count0204060801001200.01.02.03.04.05.06.07.08.09.010.011.012.0Progression Time (Hours)020406080100120Dec 23Jan 24Feb 24Mar 24Kill Date020406080Kills per Week464466468470472474476478480482484486488Kill ilvl050100150464466468470472474476478480482484486488Starting ilvl020406080 View Accurate Raid Time Data We automatically calculate raid times from guilds' progression logs, letting you know whether a guild is really that perfect fit or one report away from the Overtime Police. Progress:9 / 9 MHours / Week:13h 0m — 16h 0m Recent Changes Wednesday, June 7 * Fixed error when attempting to import logs if your guild had entirely empty reports in its history. Saturday, June 3 * Added support for loading data from logs marked as M+ logs by WCL. * Added hotfix information. Monday, May 8 * Added Aberrus raid and made it the default. Wednesday, April 5 * Added hotfix information for Vault of the Incarnates. * Dude, imagine progressing pre-nerf Raszageth. wtf Saturday, March 11 * Corrected handling of in-progress pulls. Wednesday, December 28 * Corrected handling of simultaneous release for Vault of the Incarnates. * Updated bosses shown on the front page. Tuesday, July 5 * Added hotfix information for Sepulcher of the First Ones. * Yes, all of them. Saturday, November 20 * Updated hotfix information for Sanctum of Domination Friday, September 17 * Added hotfix information for Sanctum of Domination * Changed the bosses shown on the front page. Monday, August 9 * Fixed handling of private log access with updated WarcraftLogs API. Thursday, July 22 * Improved spacing of axis labels on Tier Stats page. Tuesday, June 29 * Sanctum of Domination is now supported. Friday, June 25 * Final Castle Nathria hotfix update. Monday, May 17 * Added phase information to log charts. Log data will be re-imported on first viewing as a result of this change. Friday, May 7 * Added support for previous tiers. This has been live for a couple of weeks but relatively hidden. * The Tier Stats page is now mobile responsive. Friday, April 16 * Revamped the Raid Time display to free me from this DST prison. * Added Kills per Week chart to Tier Overview page. * Internal database code restructure to (hopefully) further improve performance. Sunday, March 28 * Improved caching system to help cope with Wowhead traffic. Hi! * Fixed an issue that could prevent revoking log access. Sunday, March 21 * Raid Night estimation now automatically shuts off instead of outputting garbage for guilds with inconsistent raid times and/or quick raid clears. Friday, March 19 * The Tier Stats page is now public. Let's see how long it takes reddit to bring the site to its knees... Tuesday, March 16 * Raid Night estimation has been enabled with DST correction. Sunday, March 14 * Raid Night estimation has been disabled for the time being due to issues with Daylight Savings Time. This will reduce the accuracy of Hours / Week estimation. When we find a way to account for DST in Raid Night estimation (complicated by DST's regional nature), we will re-enable this feature. Thursday, March 11 * Encounter Overview charts now show pull start time on the X axis (was pull number). As a result, extended breaks are now visible on charts. * Greatly improved mobile support. * Fixed an issue where a log ending exactly as another begins would cause the second to be incorrectly ignored. Thursday, March 11 * Rewrote raid night estimation code to better handle day raiding and very short progression windows (hi max). As always: if your raid time is shown incorrectly please contact me on Discord. * Rewrote stat tracking methods in preparation for raid tier statistics page. Tuesday, March 9 * Improved logic for splitting / merging charts and raid weeks in encounter overviews—notably fixing several issues with Complexity Limit's Sire Denathrius and Stone Legion Generals overviews. * Added dark mode support. * Added support for TW & KR regions. Friday, March 5 * Misc. bugfixes to (hopefully) decrease the number of errors encountered. * Analysis is no longer re-run every time a team is viewed. It will be re-run automatically when new data is available, and can be forced to run by reloading the page. Wednesday, March 3 * Hours / Week now shows median by default. If the maximum observed weekly raid hours is at least 1 hour more than the median, then it shows "median — maximum". * Private log access and revocation should be much more reliable. Wednesday, March 3 * Multi-day logs will no longer exaggerate progression time and are now correctly split across multiple days when charted. Tuesday, March 2 * Adjusted server configuration to handle more concurrent connections. Hi reddit! * Fixed issue with guild link decoding if you tried typing the URL instead of pasting it. Monday, March 1 * Greatly improved the accuracy of raid time inference. * Increased raid time granularity to 15 minutes (was 30 minutes). Previously, a start time of 8:15pm would have been called 8:30pm due to this. * Added the ability to see infrequent raid times. These raid times may be due to holiday rescheduling or infrequent overtime. * Added support for WarcraftLog links that use numeric IDs instead of region/server/name. Sunday, February 28 * Added distribution information for pull count and progression time to each encounter overview, along with (inverted) percentile information. See the FAQ for details. * Mid-reset hotfixes are now correctly attached to the first raid night following the hotfix. Note that we only have estimated times for historical hotfixes, so in some cases it may be one day off due to timing. * Removed log links from encounter charts. These will return at a later point in time when we can guarantee that we won't link to an unlisted log. * Hotfix data now correctly appears even if a week of progression was skipped. Sunday, February 28 * Fixed an issue loading guilds on realms with dashes in the name. Wowprogress uses a different encoding than every other WoW site, and I accidentally broke everything else trying to work around that. Oops. Saturday, February 27 * Added data about major hotfixes to the fight overviews. Friday, February 26 * Removed PTR logs from analysis. * The "Min ilvl" and "Max ilvl" fields have been replaced by "First Pull Avg Raid ilvl" and "Kill Pull Avg Raid ilvl" to give a more grokkable stat. * Loosened the requirement on the number of times a raid date must appear to be included in the Team Overview. If you were missing a raid date, it is probably present now. * Greatly reduced the frequency with which raid times were 30 minutes off.