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> Produce a D&D 3.5e module with long travel, trading opportunities and diplomacy struggles between two kindgoms with opportunity to start or prevent a war.

Title: The Road to Peace

Level: 10-12

Introduction:
The kingdoms of Eldorin and Valoria have been at odds for centuries, each vying for control over the fertile lands that lie between them. Tensions have escalated in recent years, with both sides amassing their armies and preparing for war. However, a group of brave adventurers has been tasked with finding a way to prevent this conflict from erupting into all-out war.

The party will be sent on a long journey through the lands of Eldorin and Valoria, encountering various obstacles along the way. They must navigate treacherous terrain, overcome challenges posed by rival factions, and engage in diplomatic negotiations with the leaders of both kingdoms. The ultimate goal is to find a peaceful solution that will satisfy both sides and prevent the outbreak of war.

Encounters:
1. The party must navigate through a dense forest, where they encounter a group of bandits who are trying to ambush them. They must defeat the bandits and recover their stolen goods.
2. The party comes across a small village that is being terrorized by a group of goblins. They must help the villagers defend themselves against the goblin attack, and then track down the goblin leader to put an end to their raids.
3. The party encounters a group of merchants who are traveling through the same area. They offer to trade goods with the party, but they must be careful not to get caught up in any shady deals.
4. The party arrives at the border between Eldorin and Valoria, where they encounter a group of soldiers from each kingdom. They are ordered to turn back, but the party can choose to engage in diplomatic negotiations with the soldiers to try and find a peaceful solution.
5. The party is invited to meet with the leaders of both Eldorin and Valoria, who are eager to hear their proposal for preventing war. They must present their plan and convince both sides that it is the best option for everyone involved.
6. If the party succeeds in finding a peaceful solution, they will be rewarded with riches and glory from both kingdoms. However, if they fail, the two kingdoms will go to war, and the party must decide whether to join one side or try to survive on their own.

> Produce Eclipse Phase module about slave ego trade.

Sure! Here's an outline for an Eclipse Phase module about the slave ego trade:

Title: "The Slave Ego Trade"

Introduction: The players are hired by a wealthy individual to investigate a mysterious group that is trafficking in illegal ego backups. The players must infiltrate this organization and uncover their secrets, while also trying to rescue any enslaved egos they come across.

Act 1: The players are introduced to the client who hired them for the job. They learn that the group they're investigating is trafficking in illegal ego backups, and that they have a reputation for brutally enslaving the egos of their victims. The players must gather information on the organization and its members, and come up with a plan to infiltrate it.

Act 2: The players infiltrate the organization and begin to uncover its secrets. They learn that the group is using advanced technology to create new bodies for their enslaved egos, and that they are selling these bodies on the black market. The players must navigate this dangerous world of body trading, while also trying to rescue any enslaved egos they come across.

Act 3: The players finally confront the leader of the organization and learn his true motives for trafficking in illegal ego backups. They must decide whether to turn him over to the authorities or take matters into their own hands. In either case, they must also rescue any remaining enslaved egos and bring them to safety.

Conclusion: The players have successfully completed their mission and brought down the organization that was trafficking in illegal ego backups. They are hailed as heroes for their bravery and resourcefulness, and are rewarded with a generous payment from their client. However, they must also come to terms with the fact that they have been exposed to some of the darkest corners of the post-singularity world.

> Produce Shadowrun module about undercover plot against The Mafia.

Title: "The Mobster's Revenge"

Synopsis: In this Shadowrun adventure, the players are hired by a mysterious client to infiltrate the ranks of a powerful mafia family and expose their illegal activities. The mafia has been operating under the radar for years, but recently they have become more brazen and aggressive. The player characters must go deep undercover as new recruits to the organization, gaining the trust of the mobsters and uncovering their secrets.

As the players progress through the adventure, they will encounter a variety of challenges and obstacles. They may have to participate in illegal activities such as drug trafficking or extortion, and they must be careful not to arouse suspicion from the mobsters. The players will also have to deal with rival gangs and other criminal organizations that are vying for control of the city's underworld.

Eventually, the players will discover that the mafia is planning a major operation that could have devastating consequences for the city. They must find a way to stop the mobsters before it's too late, while also avoiding being exposed as undercover agents. The adventure culminates in a final showdown with the mafia boss and his inner circle, where the players must use all their skills and resources to bring down the criminal organization once and for all.

Overall, "The Mobster's Revenge" is an exciting and challenging Shadowrun adventure that will test the player characters' abilities in a variety of ways. The adventure offers plenty of opportunities for role-playing, combat, and problem solving, making it a fun and engaging experience for players and gamemasters alike.

> Produce Shadowrun character sheet for NPC described as mafia boss.

Name: Don Vito "The Bull" Moretti

Race: Human

Age: 50s

Height: 6'2"

Weight: 240 lbs

Appearance: Don Vito is a large, imposing man with a thick build and a shaved head. He has piercing blue eyes and a scar across his left cheek. He typically wears expensive suits and carries himself with an air of authority.

Background: Don Vito was born into a family of organized crime in Italy, but he quickly rose through the ranks to become one of the most powerful mafia bosses in Seattle. He is known for his ruthlessness and willingness to do whatever it takes to maintain control over his territory.

Attributes:

* Strength: 6
* Agility: 4
* Body: 5
* Quickness: 3
* Charisma: 7
* Edge: 2
* Magic: 0
* Essence: 1
* Willpower: 6
* Edge: 2

Skills:

* Firearms (Rifle/SMG): 5
* Firearms (Pistol): 4
* Unarmed Combat: 3
* Intimidation: 7
* Streetwise: 5
* Negotiation: 6
* Etiquette: 2
* Con: 8
* Investigation: 3
* Awareness: 5
* Lore (Organized Crime): 4
* Lore (Magic): 1

Equipment:

* Custom-made pistol with silencer
* Bodyguard team of elite mercenaries
* High-tech security system in his penthouse apartment
* Fleet of armored vehicles for transportation and protection.