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Effective URL: https://www.l4d.com/blog/
Submission: On October 02 via api from US — Scanned from DE
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20169 IN-GAME NOW ON STEAM On Xbox 360 and PC or the original Left 4 Dead COMMUNITY WORKSHOP ITEMS Santa's Sleigh (replaces C130) Keep Staying Puft Santa's Elves (CI) Keep Staying Puft Medkit Christmas Present Nonbinary Zoey with Santa Hat мяFunreal Visit the L4D Steam Workshop COMIC Read The Sacrifice Comic MERCHANDISE Get Left 4 Dead merchandise LEFT 4 DEAD 2 - UPDATE FEBRUARY 18, 2021 - L4D TEAM An update has been released for Left 4 Dead 2. - Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers" - Added localized UI and subtitles for Vietnamese - Increased string commands per second limit to fix some false disconnects - Prevent manually initiating some talker responses that trigger longer conversations - Fixed color correction for some maps where it was missing or incorrect - Fixed melee animation while carrying a fireworks crate - Fixed M60 not using the correct walk calm animation - MP5 changed to the slightly better rifle reload animation - SG552 changed to use assault rifle animations and military sniper zoom animations - Fixed incorrect sound cue for player infected when a survivor dies - Changed some mob onslaughts to classic panic events in the L4D mutation - Boomer bile slows tanks in Tank Run mutation - Several Rocket Dude mutation fixes and performance improvements - New survivor alert response rules for intense combat situations - Scripting: • Fire the "KilledZombie" response concept when killing a Witch. • New "EntityOutputs" class containing functions to manipulate entity output connections. ○ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput • Expanded response rules testbed. LEFT 4 DEAD 2 - UPDATE DECEMBER 18, 2020 - VALVE An update has been released for Left 4 Dead 2. - Fixed survival stats getting reported during demo playback - Fixed response rules "campaign" criteria not recognizing DLC campaigns - Enabled stats reporting for CS weapons - Fixed some caption colors - Updated Spanish translations - Fixed talker typo - Script Functions: • "ForceVersusStart" to force start the versus round. • "ForceSurvivalStart" to force start the survival round. • "ForceScavengeStart" to force start the scavenge round. • "QueueSpeak" (hEntity, szConcept, flDelay, szCriteria) to queue a speech concept • "RushVictim" (hVictim, flRange ) to force all common zombies in range to rush the victim. If hVictim isn't set, a random survivor will be chosen. LEFT 4 DEAD 2 - UPDATE DECEMBER 8, 2020 - L4D TEAM An update has been released for Left 4 Dead 2. Script: - Global: "LocalTime" Fills out a table with the local time - Player: "IsSuppressingFallingDamage" returns true if falling damage is currently suppressed for the player - Run optional script "response_testbed_addon.nut" for all active addons - Don't report addon file collisions for "sound.cache" Other: - Fixed talker typos - Minor fixes to RocketDude and Taaaank! Mutations - Enabled game stats reporting for DLC content - Removed a legacy vpk loading path that allowed malformed vpks to crash the game. LEFT 4 DEAD 2 - UPDATE DECEMBER 1, 2020 - L4D TEAM An update has been released for Left 4 Dead 2. Script additions: - Added "Inflictor" field to damage table for "AllowTakeDamage" - Director function "WarpAllSurvivorsToCheckpoint" - Director function "WarpAllSurvivorsToBattlefield" - Director function "WarpAllSurvivorsToFinale" Other: - Updated RocketDude mutation to version 1.7. - Fixed some typos in talker scripts. LEFT 4 DEAD 2 UPDATE NOVEMBER 18, 2020 - L4D TEAM An update has been released for Left 4 Dead 2. - Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission. << Older Posts