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20169 IN-GAME NOW ON STEAM

On Xbox 360 and PC

or the original Left 4 Dead


COMMUNITY WORKSHOP ITEMS

Santa's Sleigh (replaces C130)
Keep Staying Puft
Santa's Elves (CI)
Keep Staying Puft
Medkit Christmas Present
Nonbinary
Zoey with Santa Hat
мяFunreal


Visit the L4D Steam Workshop



COMIC


Read The Sacrifice Comic



MERCHANDISE


Get Left 4 Dead merchandise


LEFT 4 DEAD 2 - UPDATE


FEBRUARY 18, 2021 - L4D TEAM


An update has been released for Left 4 Dead 2. - Quick Match option for all
modes allows players to prefer "Official Servers Only" or "Any Servers" - Added
localized UI and subtitles for Vietnamese - Increased string commands per second
limit to fix some false disconnects - Prevent manually initiating some talker
responses that trigger longer conversations - Fixed color correction for some
maps where it was missing or incorrect - Fixed melee animation while carrying a
fireworks crate - Fixed M60 not using the correct walk calm animation - MP5
changed to the slightly better rifle reload animation - SG552 changed to use
assault rifle animations and military sniper zoom animations - Fixed incorrect
sound cue for player infected when a survivor dies - Changed some mob onslaughts
to classic panic events in the L4D mutation - Boomer bile slows tanks in Tank
Run mutation - Several Rocket Dude mutation fixes and performance improvements -
New survivor alert response rules for intense combat situations - Scripting: •
Fire the "KilledZombie" response concept when killing a Witch. • New
"EntityOutputs" class containing functions to manipulate entity output
connections. ○ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput,
RemoveOutput • Expanded response rules testbed.






LEFT 4 DEAD 2 - UPDATE


DECEMBER 18, 2020 - VALVE


An update has been released for Left 4 Dead 2. - Fixed survival stats getting
reported during demo playback - Fixed response rules "campaign" criteria not
recognizing DLC campaigns - Enabled stats reporting for CS weapons - Fixed some
caption colors - Updated Spanish translations - Fixed talker typo - Script
Functions: • "ForceVersusStart" to force start the versus round. •
"ForceSurvivalStart" to force start the survival round. • "ForceScavengeStart"
to force start the scavenge round. • "QueueSpeak" (hEntity, szConcept, flDelay,
szCriteria) to queue a speech concept • "RushVictim" (hVictim, flRange ) to
force all common zombies in range to rush the victim. If hVictim isn't set, a
random survivor will be chosen.






LEFT 4 DEAD 2 - UPDATE


DECEMBER 8, 2020 - L4D TEAM


An update has been released for Left 4 Dead 2. Script: - Global: "LocalTime"
Fills out a table with the local time - Player: "IsSuppressingFallingDamage"
returns true if falling damage is currently suppressed for the player - Run
optional script "response_testbed_addon.nut" for all active addons - Don't
report addon file collisions for "sound.cache" Other: - Fixed talker typos -
Minor fixes to RocketDude and Taaaank! Mutations - Enabled game stats reporting
for DLC content - Removed a legacy vpk loading path that allowed malformed vpks
to crash the game.






LEFT 4 DEAD 2 - UPDATE


DECEMBER 1, 2020 - L4D TEAM


An update has been released for Left 4 Dead 2. Script additions: - Added
"Inflictor" field to damage table for "AllowTakeDamage" - Director function
"WarpAllSurvivorsToCheckpoint" - Director function
"WarpAllSurvivorsToBattlefield" - Director function "WarpAllSurvivorsToFinale"
Other: - Updated RocketDude mutation to version 1.7. - Fixed some typos in
talker scripts.






LEFT 4 DEAD 2 UPDATE


NOVEMBER 18, 2020 - L4D TEAM


An update has been released for Left 4 Dead 2. - Honorary achievement for Gnome
Chompski's upcoming journey into space on Rocket Lab's "Return To Sender"
mission.




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