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Menu
 * Home
 * About
   * About the Game
   * FAQ
   * Game Guide
   * Discord Chat
   * Issue Tracker
   * Contact Us
 * Forums

— Welcome to Airline Enterprise —

Currently simulating 265 airlines

Airline Enterprise is a real time, web based airline management game that puts
you in control of your own virtual airline. As CEO, you have a lot of decisions
to make. Do you purchase aircraft, or lease them? Which cities do you want to
serve, and what routes should you fly? All of these decisions will come together
to create your own unique airline that competes in real time with other players
from around the world.

We are currently in the public beta phase of testing. You may register an
account and play the game, but just keep in mind you may run into bugs or issues
along the way. The goal of public beta is to address as many of these issues as
we can before officially launching the game.

Airline Enterprise is and always will be completely free to play. There are no
hidden fees, advertisements or in-game purchases. Before you play, check out the
Getting Started guide as well as the complete Game Guide. You may also want to
browse or join our Forums for more information about the game, and to chat with
fellow players and game developers.
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Game News & Updates

December 16, 2023 - Server Status Update

We recently had unexpected server downtime, however the game should be back up
and running smoothly. The financial transactions are currently backed up, and
will need about 6 hours to catch up and process everything that has been on
pause for the last few days. Your ledgers should eventually update. We have
identified the cause of the downtime and implemented a system change to prevent
similar downtime from occurring in the future.


February 20, 2022 - Update | Version 1.2.6

A few updates today:

1. Auto-generated used aircraft auctions now have a random end time.
2. Fixed an error in average price calculations on the route research page where
the average price would display as only the bag fees, in cases where flights
with 0 passengers had been operated.
3. Fixed a related error in the demand formula where bag fees were not included
when calculating the average ticket price.
4. Fixed an error in the airline awareness calculations which would result in an
inflated awareness early on, causing a subsequent drop in awareness as the
airline aged and hit certain milestones. Airline awareness growth should now be
more linear (Expect a one-time "reset" of airline awareness on Feb 21 to correct
the values).
5. DST database updated to correct the time in countries in the southern
hemisphere.


August 30, 2021 - Version 1.2 | Game Reset

A full game reset has occured. Full changelog below:

1. Fixed countries with special characters in their names not selectable as HQ
when starting a new airline.
2. Fixed incorrect delivery dates when leasing more than 5 aircraft at once on
your first order.
3. Corrected Embraer ERJ model naming scheme, which resulted in broken image
links.
4. Removed the 10% demand bonus for routes where an airline is the sole
operator.
5. Removed Mitsubishi SpaceJet from the game.
6. Updated used market spawn probability for all aircraft based on real world
data.
7. Changed spawn rules for used aircraft as follows:



a. Game will not spawn used aircraft introduced less than 1 year ago (previously
was 10 years).
b. Spawn probability for aircraft introduced within the last 5 years will be
1/10th that of all other aircraft.


8. A320ceo, A330ceo, and 737NG aircraft are no longer orderable (production has
ended).
9. New airlines now start at a B- credit rating instead of being forced to CCC+.
10. Lease limit for B- credit rating increased from $5.5M to $6M.
11. Income tax rate reduced from 20% to 15%.
12. Implemented a tiered revenue tax:





13. Berlin TXL and SXF airports have been removed and replaced with BER.
Passenger and cargo statistics from TXL and SXF have been combined and merged
into BER.




August 29, 2021 - Hardware Failure

Yesterday we suffered a hardware failure on one of our servers. Unfortunately
this resulted in corrupted backups and the last several months of data was lost.
At this time, the game has been restored to functionality and rolled back to 1am
on May 10.

Given the situation, we feel it is best to perform a full game reset. This will
be done sometime this weekend (August 28/29). Once we have a more exact timeline
concerning the reset, we will announce it.

Important information:
Anyone who made an account after May 10 will have to register again. Please use
the exact same username as the first time or else you may run into problems.

If you had a forum account it will automatically merge as long as you sign up
using the same email, otherwise we will have to manually merge the accounts.

If you had an issue tracker account, same as above but it might still require
manual merging.

If you run into any issues logging in to your game, forum, or issue tracker
accounts please let us know. You can post a message in the #support channel on
our discord, on our forums, or email support@airlineenterprise.com

The game has been opened back up, so feel free to play the
game/sandbox/experiment as you wish, keeping in mind all progress will be reset
back to zero this weekend.


March 7, 2021 - Update 1.1.18

A few updates have been applied today:

1. Length of time required for A checks has been reduced.
2. Planes will now appear on the used market at random times throughout the day
rather than every 2 hours on the hour.
3. A bugfix has been applied to address incorrect awareness calculations
relating to marketing spend and sum of destination passengers.
4. You can now view the cost and duration of the maintenance checks for aircraft
listed on the used market.


February 27, 2021 - Update 1.1.16

Today we have updated all of the aircraft statistics in accordance with the
announcement made on February 6. You can access a range restriction worksheet on
our forums and in the pinned messages on our Discord server.

Changelog:
1. Aircraft statistics have been updated across the board.
2. Backend maintenance performed on our database server.
3. Additional spend options added for airline marketing, to allow growth up to
100% reputation.


February 6, 2021 - Discussion - Updated Aircraft Statistics

Recently it had come to our attention that many of the aircraft statistics were
incorrect. We have now completed the update of the aircraft statistics, however
a lot of the changes would significantly impact existing fleets.

We essentially have three options:

1. Add all the new stats now (this could cause major changes that could affect
your operations dramatically. We would make the changes in 1-2 weeks time)
2. Add all the new stats at the next major reset
3. Selectively add new stats where it is better than now and leave ones that
aren’t better or are worse out until next reset.

Let us know which option you would prefer. We have a discussion created on our
forums or you can join us in the discord server.


February 5, 2021 - Scheduled Maintenance February 6 2021

There will be scheduled maintenance on Feb 6, 2021 at 06:00 UTC. We will be
performing database improvements and general updates. The game and forums will
be unavailable during this time. However, the issue tracker and chat will remain
unaffected.

Check our forum post for more details.


February 1, 2021 - Patch 1.1.13

Further bugfixes have been made in relation to the fuel calculation formula.
Some aircraft statistics have also been updated, and the IL-96-300 has been
added to the game.

1. A320-200 statistics corrected: MP Range: 1,870 mi, Runway Requirement: 6,000
ft, MTOW: 162,040 lbs
2. Fuel weight corrected from 6.84 lbs/gal to 6.7 lbs/gal
3. Correction made to the fuel weight calculation formula
4. Flight crew on the IL-86, IL-96-400, Tu-154, Tu-204 (all variants) corrected
to 3 members and IL-62M corrected to 5 members
5. New aircraft added: Ilyushin IL-96-300
6. Confirmation pop-up added when applying a cabin configuration to all aircraft


January 30, 2021 - Patch 1.1.12

Bugfix has been applied to the weight calculation formula that would allow
aircraft to take off at a weight greater than their MTOW. Routes were
re-calculated in the background and you may notice restricted loadfactors on
flights that were previously unrestricted.



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