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AURUM'S MODS

Youtube Github Discord Docs Blog

Greetings! I'm Aurum, a Computer Science student and video game hacking
enthusiast from Germany. Welcome to my website, where you can explore my
exciting mods and projects! In my free time, I engage in researching the
internal structures of various video games. Using the gathered information, I
create my own modifications, hacks and tools. I always wanted to create unique
maps and worlds to share with others, and discovering the world of video game
modding made that dream a reality.

I have a Discord server dedicated to my projects. Click here if you want to
join!


PROJECTS


NEO MARIO GALAXY

A Super Mario Galaxy 2 mod featuring 42 Power Stars in 8 all-new galaxies! It
has been downloaded over 25,000 times.


ANIMAL CROSSING CITY FOLK DELUXE

An unofficial enhancement patch for Animal Crossing City Folk that adds new
content and improves gameplay.


TOUCHSTONE MINES

A complete restoration of a scrapped level from Captain Toad Treasure Tracker
that was finalized using unused assets.


DAREDEVIL MODE

Difficulty hacks of Super Mario Galaxy 1/2 that force you to beat the games
under Daredevil conditions.


FLIP-SWAP GALAXY REMAKE

A recreation of Flip-Swap Galaxy in Super Mario 3D Land. My only released mod
for that game. It was created back in 2016.


LI'L BRR BATTLEFIELD

A winter-themed recreation of Bob-omb Battlefield. It was created for Super
Mario Galaxy 64: Holiday Special.


ACDLCINST

A small web app that can install DLC items into your Animal Crossing City Folk
save files.


GALAXYMSBT

An editor for MSBT text files in Super Mario Galaxy 2 that can edit every
text-related aspect supported by the game.


TYCHOGFX

A sprites/graphics viewer for Pokémon Ranger's proprietary ObjDesc file format.


CTSE

A savegame editor for all versions of Captain Toad Treasure Tracker. Can convert
any savefile to Switch version.


BCSE

A savegame editor for Blast Corps. This was my first true programming project
created all the way back in 2016!




LIBRARIES


LITTLEBIGIO

A Java library that provides I/O streams and bit-conversion utilities with
changeable endianness.


PYJMAP

A high-level implementation of Nintendo's homemade BCSV/JMap data format in
Python.


PYJKERNEL

A high-level implementation of Nintendo's homemade ResourceArchive (RARC) format
in Python. Uses oead for SZS compression.


PYMSB

Provides high-level implementations of Nintendo's homemade MSBT and MSBF file
formats in Python.


PYJAUBAS

A work-in-progress implementation of Nintendo's JAUSoundAnimation (BAS) format
in Python.


Copyright © 2024 Aurum