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THE BLISSFLIP REALITY CHECK-UP

HOW MANY BLUE HORIZONTAL LINES DO YOU SEE?

Your Guess: 1, 2, 3, 4? Fact is all the blue lines are horizontal. But it
doesn't appear that way... why? Your mind has been deceived into thinking
something different. 
IMAGINE WHAT YOU MIGHT BE MISSING IF WHAT YOU SEE EVERY DAY IS AN ILLUSION.


illusion image credit: Victoria Skye




OPEN YOUR EYES TO THE REALITY YOU WERE TO BORN TO EXPERIENCE 

Latest clinical Neuroscience advances guide you.

> Do abstract objects exist and are other worlds possible? Does the world exist
> outside the mind? Is reality malleable, and if so to what extent? These are
> long-standing issues and recent information technologies, as well as
> challenging and questioning further our notions of reality, that can give us
> new insights of how it can be experienced and altered.

Quote: Neuroscience of Consciousness, Volume 2022, Issue 1, 2022, niac009

Image credit: BlissFlip.com


REAL PEOPLE 😇 REAL LIFE CHANGES.

BlissFlip Your Life -Not Just a Slogan
Life problems come in all flavors and sizes, call it Mental Health issues,
break-downs, hardships, anxiety, ++. Imagine a Neuroscience switch in the form
of simple "Oh Yeahs."





FREE NEUROSCIENCE 'SUGGESTIVE REALITY' EXPERIENCE RESEARCH CHALLENGES

BlissFlip Your Life: A real-life game you play doing what you do every day.
Imagine if it were true and how this messed-up world would change! The success
rate is remarkable considering it's been secretly practiced for thousands of
years by mystics.

FREE! Part One, 12-steps, 7-Day Experience Adventure🔗
No card required. Just the curiosity of finding your life purpose.





HOW CAN A REAL-LIFE GAME BLISS-FLIP CHANGES IN YOUR BRAIN AND LIFE?
 IT'S THE NEUROSCIENCE TECHNIQUES THAT REVEAL A NEW REALITY.



The role of Suggested Reality SR in the formation of brain-based representations
has a long experimental history. A widespread and well-established example is
the process of associative conditioning in which an external stimulus that is
repeatedly presented just before a significant event comes to represent that
event and to evoke the response previously associated with it.

BLISSFLIP APPLIES DIRECT VERBAL SUGGESTION (DVS) TO REVERSE THE ILLUSION OF
REALITY: A simple non-linguistic example is that of ‘classical’ or ‘Pavlovian’
conditioning famously demonstrated in dogs by I. P. Pavlov (1927) in which an
auditory stimulus frequently associated with a subsequent event such as the
delivery of food can itself in due course elicit salivation. DVS can be
demonstrated with or without a hypnotic context, and the role of language in the
construction and maintenance of mental representations (MRs).

 BLISSFLIP APPLIES SUGGESTED REALITY(SR)TO REVERSE THE ILLUSION OF REALITY: The
BlissFlip story, characters, settings, etc.: The co-occurrence of language and
perceptual representations means that language can activate and control
representations about an ongoing specific event or situation in the working
memory of the listener by integrating multimodal information in a mental
simulation. 

BLISSFLIP APPLIES AUGMENTED REALITY (AR) TO REVERSE THE ILLUSION OF REALITY:  An
important and arguably more powerful variant of (VR) Virtual Reality is (AR)
Augmented Reality, which rather than simulating or substituting reality blends
the virtual and real worlds into a single compelling experience. AR provides a
live view of an existing environment where real-world objects are ‘augmented’ or
enhanced by computer-generated perceptual information. Virtual digital details
are overlaid onto the natural environment. Sensory information may include
multiple modalities i.e. visual, auditory, haptic, somatosensory, and olfactory.
Elements of the real-world environment can be added or subtracted by the
computer depending on the programmer’s objective and seamlessly interwoven in
such a way that these changes or ‘augmentations’ are perceived as aspects of the
actual environment and with which the user can interact in their real-world
location. 

BLISSFLIP APPLIES EDITED REALITY (ER) TO REVERSE THE ILLUSION OF REALITY: Edited
Reality... encompasses the wider influence of information technology and
linguistic techniques that results in altered subjective experience. An early
example of ER is computer-generated imagery (CGI) that applies computer graphics
to create or contribute to images, particularly in cultural settings to create
characters, special effects and virtual worlds in movies, television programmes,
commercials and printed media. CGI has demonstrated that agent-based,
interactive environments are not necessarily constrained by the laws of physics
and need not represent just one possible sequence of events.


Nuroscience information from: Neuroscience of Consciousness, Volume 2022, Issue
1, 2022, niac009


REALITY PLAYGROUND





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