www.guru3d.com Open in urlscan Pro
144.91.87.188  Public Scan

URL: https://www.guru3d.com/files_details/rtss_rivatuner_statistics_server_download.html
Submission Tags: falconsandbox
Submission: On February 25 via api from US — Scanned from DE

Form analysis 2 forms found in the DOM

<form class="gsc-search-box gsc-search-box-tools" accept-charset="utf-8">
  <table cellspacing="0" cellpadding="0" class="gsc-search-box">
    <tbody>
      <tr>
        <td class="gsc-input">
          <div class="gsc-input-box" id="gsc-iw-id1">
            <table cellspacing="0" cellpadding="0" id="gs_id50" class="gstl_50 gsc-input" style="width: 100%; padding: 0px;">
              <tbody>
                <tr>
                  <td id="gs_tti50" class="gsib_a"><input autocomplete="off" type="text" size="10" class="gsc-input" name="search" title="search" id="gsc-i-id1" dir="ltr" spellcheck="false"
                      style="width: 100%; padding: 0px; border: none; margin: 0px; height: auto; background: url(&quot;https://www.google.com/cse/static/images/1x/en/branding.png&quot;) left center no-repeat rgb(255, 255, 255); outline: none;"></td>
                  <td class="gsib_b">
                    <div class="gsst_b" id="gs_st50" dir="ltr"><a class="gsst_a" href="javascript:void(0)" title="Clear search box" role="button" style="display: none;"><span class="gscb_a" id="gs_cb50" aria-hidden="true">×</span></a></div>
                  </td>
                </tr>
              </tbody>
            </table>
          </div>
        </td>
        <td class="gsc-search-button"><button class="gsc-search-button gsc-search-button-v2"><svg width="13" height="13" viewBox="0 0 13 13">
              <title>search</title>
              <path
                d="m4.8495 7.8226c0.82666 0 1.5262-0.29146 2.0985-0.87438 0.57232-0.58292 0.86378-1.2877 0.87438-2.1144 0.010599-0.82666-0.28086-1.5262-0.87438-2.0985-0.59352-0.57232-1.293-0.86378-2.0985-0.87438-0.8055-0.010599-1.5103 0.28086-2.1144 0.87438-0.60414 0.59352-0.8956 1.293-0.87438 2.0985 0.021197 0.8055 0.31266 1.5103 0.87438 2.1144 0.56172 0.60414 1.2665 0.8956 2.1144 0.87438zm4.4695 0.2115 3.681 3.6819-1.259 1.284-3.6817-3.7 0.0019784-0.69479-0.090043-0.098846c-0.87973 0.76087-1.92 1.1413-3.1207 1.1413-1.3553 0-2.5025-0.46363-3.4417-1.3909s-1.4088-2.0686-1.4088-3.4239c0-1.3553 0.4696-2.4966 1.4088-3.4239 0.9392-0.92727 2.0864-1.3969 3.4417-1.4088 1.3553-0.011889 2.4906 0.45771 3.406 1.4088 0.9154 0.95107 1.379 2.0924 1.3909 3.4239 0 1.2126-0.38043 2.2588-1.1413 3.1385l0.098834 0.090049z">
              </path>
            </svg></button></td>
        <td class="gsc-clear-button">
          <div class="gsc-clear-button" title="clear results">&nbsp;</div>
        </td>
      </tr>
    </tbody>
  </table>
</form>

POST index.php

<form action="index.php" method="post" id="rateform">
  <h7>Rate this file</h7>
  <div class="content">
    <strong>Rating:</strong>
    <select size="1" name="input_rating">
      <option value="1">1 ... Bad</option>
      <option value="2">2 ... Not the best</option>
      <option value="3" selected="selected">3 ... Average</option>
      <option value="4">4 ... Good</option>
      <option value="5">5 ... Awesome</option>
    </select>
    <input type="hidden" name="input_security_hash" value="c85b87629a1af539c9ba33e9194f084ad8ddb63e31360e36c1824289da49deb1">
    <input type="hidden" name="faction" value="files_dorate">
    <input type="hidden" name="input_file_id" value="3034">
    <input type="submit" value="Vote">
  </div>
</form>

Text Content

WE VALUE YOUR PRIVACY

We and our partners store and/or access information on a device, such as cookies
and process personal data, such as unique identifiers and standard information
sent by a device for personalised ads and content, ad and content measurement,
and audience insights, as well as to develop and improve products.
With your permission we and our partners may use precise geolocation data and
identification through device scanning. You may click to consent to our and our
partners’ processing as described above. Alternatively you may access more
detailed information and change your preferences before consenting or to refuse
consenting.
Please note that some processing of your personal data may not require your
consent, but you have a right to object to such processing. Your preferences
will apply to this website only. You can change your preferences at any time by
returning to this site or visit our privacy policy.
MORE OPTIONSOK

   
 * HOME
   
 * NEWS »
     
   * Channels
     
   * Archive
   
 * DOWNLOADS »
     
   * New Downloads
     
   * Categories
     
   * Archive
   
 * GAME REVIEWS
   
 * ARTICLES »
     
   * Rig of the Month
     
   * Join ROTM
     
   * PC Buyers Guide
     
   * Guru3D VGA Charts
     
   * Editorials
     
   * Dated content
   
 * HARDWARE REVIEWS »
     
   * Videocards
     
   * Processors
     
   * Audio
     
   * Motherboards
     
   * Memory and Flash
     
   * SSD Storage
     
   * Chassis
     
   * Media Players
     
   * Power Supply
     
   * Laptop and Mobile
     
   * Smartphone
     
   * Networking
     
   * Keyboard Mouse
     
   * Cooling
     
   * Search articles
     
   * Knowledgebase
     
   * More Categories
   
 * FORUMS
   
 * NEWSLETTER
   
 * CONTACT



New Reviews
TeamGroup Delta RGB DDR5 6000 MHz CL40 review
Corsair K70 PRO RGB keyboard review
MSI Z690 EDGE WIFI (DDR4) review
Corsair 5000T RGB TG - PC chassis review
Fractal Torrent Nano mITX chassis review
Be Quiet! Pure Power 11 FM - 1000W PSU Review
Team Group T-FORCE M200 2TB Portable USB3 SSD review
MSI Vigor GK50 Low Profile TKL keyboard review
MSI GeForce RTX 3050 Gaming X 8G review
ASUS ROG GeForce RTX 3050 STRIX OC review


New Downloads
AMD Radeon Adrenalin 22.2.3 driver download
Display Driver Uninstaller Download version 18.0.4.9
AMD Radeon Adrenalin 22.2.2 driver download
HWiNFO Download v7.17
CrystalDiskInfo 8.15.2 Download
GeForce 511.79 WHQL driver download
Intel HD graphics Driver Download Version: 30.0.101.1340
Prime95 download version 30.8 build 10
ReShade download v5.0.2
GeForce 511.72 Hotfix driver download




New Forum Topics
[3rd-Party Driver] Amernime Zone Radeon Insight 22.2.2 WHQL Driver Pack
(Released) Do NOT install: NVIDIA RTX LHR Unlocker is malware NVIDIA GeForce
511.79 WHQL driver download & Discussion GeForce RTX 4090 would consume up to
750W, it would arrive in September Radeon™ Software Adrenalin 22.2.2 Download &
Discussion Gigabyte B660M AORUS PRO AX DDR5 compatible B660 MicroATX gaming
motherboard Anyone see this claim of 600w 4090? WTF Radeon™ Software Adrenalin
22.2.3 Download & Discussion Intel Announces 12th Gen Core Alder Lake Mobile
Processors and Evo Third Edition ViewSonic ELITE XG251G 24.5-inch full HD gaming
LCD compatible with 360Hz / 1ms





×

search
 

Web
Image







Guru3D.com » Downloads » Guru3D RTSS Rivatuner Statistics Server Download 7.3.3
build 26004



GURU3D RTSS RIVATUNER STATISTICS SERVER DOWNLOAD 7.3.3 BUILD 26004

Posted by: Hilbert Hagedoorn on: 12/02/2021 04:37 PM [ 0 comment(s) ]


Advertisement





Here you can download RTSS Rivatuner Statistics Server. This is the official
homepage for Rivatuner. Initially designed as a small helper application for
RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto
framerate monitoring, On-Screen Display and high-performance video capture
service provider for other graphics card utilities.

We've issued RTSS 7.3.3 to a public final release which is available for
download here at the only official website you can download it from. Please
don't download it anywhere else as you never know what you install. We always
suggest that you download the latest full beta package of MSI Afterburner which
always includes a stable build of RTSS -  Download here.

Note: Does your overlay not work anymore after the update? Please perform a full
uninstall of RTSS and AfterBurner (with profiles removal) and perform a CLEAN
install of it.

Features:
 * The server provides framerate and frametime monitoring support to the client
   applications. Framerate and frametime statistics is being collected for
   DirectX, OpenGL and VULKAN applications. The statistics can be rendered in
   On-Screen Display or provided to client applications connected to the server.
 * The server provides 3D acceleration usage statistics to the client
   applications. The clients can use the statistics to determine if any 3D
   applications are currently running and apply different hardware profiles
   depending on it.
 * The server provides On-Screen Display support to the client applications. The
   clients can display any text info in the On-Screen
 * Display in DirectX and OpenGL applications. The server can be also used as a
   standalone framerate monitoring solution and display own framerate statistics
   in the On-Screen Display.
 * The server provides desktop and in-game screen capture support to the client
   applications. BMP, PNG and JPG screen capture formats are supported.
 * The server provides high-performance real-time desktop and in-game video
   capture support to the client applications.
 * Uncompressed, high-performance custom RTV1 and native MJPG video encoding,
   encoding with third-party external VFW compatible codecs (e.g. Lagarith or
   x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA
   NVENC and AMD VCE are supported in conjunction with wide range of additional
   video capture related options, multisource stereo and multichannel (for
   Window Vista and newer) audio capture with Push-To-Talk support. The
   functionality of expensive commercial video capture products is now available
   to everyone absolutely for free! There is no need to buy dedicated video
   capture software anymore!
 * Framerate limiting support. Limiting the framerate during gaming can help to
   reduce the power consumption as well as it can improve gaming experience due
   to removing unwanted micro stuttering effect caused by framerate
   fluctuations.
 * User extendable architecture. You may express your creativity and design your
   own skins for RivaTuner Statistics Server, create localization for your
   native language, use the server to display any custom text in On-Screen
   Display directly from your own application and many, many more!

System requirements:

 * Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10 or
   Windows 11 (both x86 and x64 versions) with full administrative rights
 * Any DirectX, Vulkan or OpenGL compatible graphics card

Known limitations:
 * RivaTuner Statistics Server can be incompatible with some third-party
   On-Screen Display software (e.g. XFire or Steam In-Game Chat). The limitation
   is not specific to our product, many third-party products are designed to be
   the only On-Screen Display products in the system and to block their own
   functionality when any other On-Screen Display software is running
 * Anticheat systems of some online games may restrict On-Screen Display usage
   and block connection to the server when the RivaTuner Statistics Server is
   running
 * RTV1 encoder performance in 64-bit applications is currently lower than in
   32-bit applications
 * Stealth hooking mode is currently not supported in 64-bit applications, so it
   is strongly not recommended to run other 64-bit OnScreen Display software in
   conjunction with RivaTuner Statistics Server

 



 

Handy Youtube videos showing some cool features:
 * Testing overlay editor plugin (visual hypertext editor) in RTSS 7.3.0
 * A few more improvements in visual hypertext editor plugin
 * RTSS 7.3.0 hypertext editor is getting stronger and stronger


 


VERSION 7.3.3 BUILD 26004

 * Added compatibility profile switch allowing ignoring nested
   IDXGISwapChain1::Present1 -> IDXGISwapChain::Present hook calls. This feature
   is intended to bypass issues with Epic Games Social Overlay, which is adding
   extra presentation call to application’s rendering flow and causing wrong
   cumulative framerate to be monitored
 * Added debug/compatibility profile switch allowing disabling
   IDXGISwapChain1::Present1 hooking
 * Added On-Screen Display shared memory interface unlocking logic to
   OverlayEditor plugin. Now the plugin is detecting cases when  On-Screen
   Display shared memory stays locked too long (e.g. due to crash in other
   On-Screen Display client application) and forcibly  unlocks it
 * Improved protection for pending hook library copy operations. Now RivaTuner
   Statistics Server is not allowed to be started without rebooting the system
   if installer schedule pending 64-bit hook library copy operation on the next
   reboot
 * Updated profiles list


VERSION 7.3.2 FINAL

 * Recently introduced Direct3D11 swapchain latching mode is no longer enabled
   by default, now it is profile based and applied in compatibility profiles
   only when it is really necessary (e.g. in Microsoft Flight Simulator 2020,
   which may simultaneously use multiple swapchains). Enabling it globally could
   cause the On-Screen Display to disappear on <Alt>+<Tab> in some games with
   bugged renderers, which leak swapchain during display mode switch
 * Fixed Windows XP/Vista compatibility regression, introduced in the previous
   version due to adding Windows 7+ specific in-process RAM usage performance
   counters
 * Fixed issue in video capture module, which could cause some 64-bit
   applications to crash when trying to capture video encoded with external VFW
   codecs
 * Improved compatibility with multithreaded Direct3D12 applications, which
   concurrently create new swapchains while presenting a frame on a swapchain
   from different thread (e.g. World of Warcraft)
 * Framerate limiter’s passive waiting mode, introduced in the previous version,
   is no longer power user oriented. Now it is available in GUI under
   compatibility properties, so you can enable passive waiting if you prefer
   reduced CPU load and power consumption or disable it if you prefer maximum
   framepacing precision
 * Various compatibility improvements in the hook engine:
   * Added hooking support for Microsoft DirectX 12 Agility SDK based Direct3D12
     applications (e.g. Halo Infinite insider tech preview and possibly other
     future Direct3D 12 applications compiled with Agility). New DirectX 12
     Agility model assumes that the game can be shipped with a local copy of
     Direct3D 12 runtimes, which can be newer than your system Direct3D12
     runtimes. By default RivaTuner Statistics Server’s hook engine is
     configured to block injection into any custom Direct3D runtimes located
     outside OS system folder because such case is typical to Direct3D proxy
     libraries used in third party game mods, which are frequently fundamentally
     incompatible with overlays. So hooks were blocked on purpose in such
     environment, making overlay invisible. Running RivaTuner Statistics Server
     in such environment also reduced performance due to periodically repeating
     and failing overlay injection attempts. Previously this could be solved by
     creating application profile for such game with enabled “Custom Direct3D
     support”option, which is intended to allow injecting custom Direct3D
     runtimes located outside system OS folders. New Agility compatible hooking
     path automatically addresses it in the following way:
     * Simplified form of “Custom Direct3D support” mode is now internally
       engaged by RivaTuner Statistics Server when Agility SDK based Direct3D12
       application is detected. Full “Custom Direct3D support” mode
       functionality is overabundant and not necessary for Agility case. New
       Agility compatible hooking path is optional and can be disabled by power
       users at application profiles level for troubleshooting or performance
       testing
     * Added retry counter for reinjection attempts, aimed to minimize
       performance penalty for situations when Agility SDK based Direct3D12
       application cannot be injected
     * DXGI swapchain hooks are now suspended during dynamic hook offsets
       initialization, this change is aimed to reduce risk of incompatibilities
       caused by enabling “Custom Direct3D support” profile in conjunction with
       application detection level set to “High” for Agility based Direct3D12
       applications
   * Added debug/compatibility profile switch allowing disabling hook
     reinjection mode
   * Added debug/compatibility option allowing disabling hook integrity control
     mode and enabling hook entry point relocation
   * Changed unconditional injection delay handling approach. Now it overrides
     conditional trigger module based delay,
   * previously unconditional delay didn't affect the cases when conditional
     delay was triggered
   * D3D12 command queue hook is affected by delayed injection now, but the rest
     D3D12 swap chain creation hooks are still injected immediately and ignore
     any delays by default
   * All API hook handlers have been slightly refactored to allow switching
     between different API hooking implementations
   * Added new "Use Microsoft Detours API hooking" option, which is allowing
     RivaTuner Statistics Server to switch to Microsoft Detours API hooking
     library instead of own API hooking engine. This option doesn't help
     RivaTuner Statistics Server itself,  but it may help to fix other third
     party applications which also hook 3D API calls and use vanilla Microsoft
     Detours for that (e.g. OBS 27.1.0 and higher). So you may try to enable it
     you're using RivaTuner Statistics Server with some third party overlay or
     videocapture software and it refuses to work
 * Added unified Direct3D12 command queue caching based algorithm for handling
   periodic swapchain recreation in some Blizzard games (e.g. Diablo 2 :
   Resurrected and World of Warcraft)
 * Improved On-Screen Display hypertext formatting implementation:
   * Fixed covering extent calculation for layers with embedded objects resized
     to layer extent
   * Improved dynamic tabbing implementation. Dynamic tabulation value is no
     longer global for whole hypertext, now each layer calculates it
     independently
   * Added sticky layer position tags. Sticky layers are intended for displaying
     latency markers for luminance sensor based systems similar to LDAT, which
     are expected to be displayed in a fixed position unaffected by On-Screen
     Display origin selection
   * Improved concept of cursor position placeholder layers. Hypertext is no
     longer being automatically appended with LF symbol when the last rendered
     symbol is a backspace. Such approach allows using cursor position
     placeholder layers to define exact desired position of text output for the
     next hypertext clients instead of defining position one line above it
   * Added new <RES> hypertext tag, allowing displaying framebuffer resolution
     in On-Screen Display
   * Added new <ARCH> hypertext tag, allowing displaying application
     architecture info (x64 or UWP) in On-Screen Display
   * Added new <API> hypertext tag, allowing displaying application 3D API info
     in On-Screen Display. This tag is quite similar to <APP>  tag, but unlike
     existing tag it displays full 3D API name instead of abbreviated one (e.g.
     OpenGL instead of OGL)
   * Added new <TIME=format_string> hypertext tag, allowing displaying custom
     formatted system date/time in On-Screen Display
   * Added dynamic color formulas support for <C> hypertext tag
   * Added GUIDs to internal graph autoscaling cache implementation. GUIDs
     ensure that autoscaling is not applied to wrong graph when you switch
     between different OSD layouts containing different sets of displayed graphs
   * Added new <GRMIN> and <GRMAX> hypertext tags, aimed to display minimum and
     maximum limits of the last embedded graph. New tags are intended to be used
     in conjunction with autoscaling graphs to display their dynamic limits.
     Please pay attention to hypertext rendering Z order and ensure that you
     specify the tags after rendering target embedded graph to make them work as
     expected
   * Improved load image <LI> tag format. Now the tag parameter can be wrapped
     with quotation marks if the filename contains some reserved symbols (round
     brackets, triangle brackets and comma)
 * Improved SDK:
   * Improved RivaTuner Statistics Server host API:
     * Added helper PickColorEx API function, allowing the plugins to use
       extended version of host color picker dialog window. Extended version may
       display “>>” button, allowing the clients to implement some additional
       color adjustment functionality
     * Added helper GetColorPreview function, allowing the plugins to generate
       RGBA color preview in client specified image buffer
   * Improved shared memory layout:
     * Now each running 3D application entry contains current framebuffer
       resolution info. This feature is required to allow displaying foreground
       application resolution info in DesktopOverlayHost
     * Additional extended 32KB hypertext slot is now available to OSD client
       applications
   * Improved HotkeyHandler plugin:
     * Added workaround for internal DirectInput issue, which could cause hotkey
       handler to stop processing hotkeys correctly after locking/unlocking PC
       from keyboard with <Ctrl>+<Alt>+<Del> or <Win>+<L>. To bypass it the
       plugin is resetting hotkey handler state after lock screen transition now
     * Added optional RawInput based hotkey handler implementation
   * Improved OverlayEditor plugin:
     * Added layers list editor window. You can access it via “Edit list”
       command in “Layers” menu or via <Ctrl>+<Shift>+<L> keyboard shortcut to
       adjust layers Z-order visually with drag and drop or select desired layer
     * Added <Apply> button to <Layer properties> window. Now you can test your
       changes without closing the properties
     * Added sticky layer position options to <Layer properties> window
     * Added %Date% macro for embedding system date into hypertext
     * Added maximum CPU core load data source to HAL. Sample overlay is
       displaying maximum CPU core load history graph under per-core CPU load
       barchart graphs
     * Decreased timer resolution to improve editor’s framepacing
     * Introduced concept of dynamic color attributes, which brings MSI
       Afterburner's OSD alarm thresholds feature support natively to the
       plugin:
       * Any color attribute (e.g. layer text or background color) can be
         switched to dynamic mode by pressing ">>" button inside the color
         picker dialog or switched back to static color mode by pressing "<<"
         button
       * Dynamic mode is reflected by “D” letter displayed on top of color
         preview box
       * Dynamic colors can be linked with any data source visible to the
         plugin, can have up to 5 open or closed data source value ranges mapped
         to different colors
       * Dynamic colors can either select fixed color by range or blend colors
         for nearby ranges allowing implementing smooth gradients for dynamic
         color changes if necessary
       * Dynamic colors can be either calculated inside the plugin and applied
         to formatted hypertext as static color on the fly or you can optionally
         embed dynamic color formula into the hypertext layer. In this case
         embedded objects (e.g. graphs) can use this formula to recalculate
         colors independently for each displayed graph point
     * Added new %CPUShort% macro. This macro definition is similar to
       previously existing %CPU% macro, containing compacted CPU branding
       string, but %CPUShort% additionally strips CPU clock frequency info
       starting from @ symbol
     * Text table specific color attributes are now displayed in recent colors
       selection panel in color picker dialog
     * Text table line name and cell text can use special symbols now (e.g.
       newline \n symbol)
     * Hypertext edit field in layer properties dialog is now multiline, so it
       is more convenient to work with complex layers (e.g. layers combining
       multiple embedded objects)
     * Fixed issue which could cause skipping some overlay refresh iterations
     * Added new keyboard shortcut to the overlay editor window. Now you may
       press <Ctrl>+<Shift>+<M> to apply layout master settings. The same can be
       done from menu: Layouts -> Edit -> Master settings
     * Now all embedded graphs are using buffered update approach instead of
       asynchronous update for each graph before. This change is aimed to
       eliminate risk of seeing short flickering when switching between
       different overlay layouts containing different sets of displayed graphs
     * Overlay layout timer is now reinitialized properly when switching between
       different overlay layouts with hotkeys
     * Sample overlay layout supplied with the plugin was designed as a
       technodemo, showing you as many complex overlay creation techniques as it
       is possible. Now the plugin includes two more built-in overlay layouts,
       which suit better for everyday usage:
       * Classic layout is close to classic native MSI Afterburner's layout. It
         combines traditional text table based sensors representation with
         frametime graph and contains the most frequently used and the most
         useful sensors including process specific ones
       * Benchmark layout is entirely focused on framerate/frametime monitoring.
         It displays autoscaling frametime graph and dynamic distribution of the
         slowest frames with highlighted 1% zone. Such representation gives
         better visual demonstration of 1% low framerate to beginners. Dynamic
         distribution of the slowest frames is also useful when you're altering
         percentile calculation related options
   * Improved hotkey handler plugin:
     * Added DirectInput initialization mutex, aimed to prevent possible
       deadlock in IDirectInputDevice8::Acquire during application start when it
       creates one more DirectInput device for FCAT overlay working in “latency
       marker” mode
   * Improved RTSSSharedMemorySample sample:
     * Fixed sample crash on the systems with more than 8 logical processors
     * Now the sample demonstrates new sticky layer position tags usage
 * Added new “latency marker” rendering mode for FCAT overlay. New mode is aimed
   to be used in conjunction with third party luminance sensor based input
   latency monitoring systems similar to LDAT. In this mode RivaTuner Statistics
   Server displays color latency event markers reflecting current input state
   when keyboard or mouse buttons are pressed or released. In this mode
   RivaTuner Statistics Server additionally stores high precision latency marker
   registration and latency marker presentation timestamps into shared memory
   and provides the timestamps to client applications. Client applications may
   use this data as a backend for input latency calculation in conjunction with
   additional data they receive from luminance sensor
 * Added new "Percentile buffer" option to general properties. New option allows
   switching between unlimited and rolling ring buffer modes for 1% low and 0.1%
   low metrics calculation. Unlimited mode is preferred if you manually start
   benchmarking session with a hotkey. Ring mode can be preferred if you
   permanently keep the benchmark mode enabled and want to see 1% and 0.1% low
   metrics reflecting just a few last seconds of gameplay
 * Slightly altered geometry batching implementation in On-Screen Display
   renderer. Previously RivaTuner Statistics Server internally  represented
   On-Screen Display contents as a few uber batches, containing all On-Screen
   Display geometry grouped by primitive type (for example, the first batch
   containing triangles representing all On-Screen Display symbols, solid color
   bars, and embedded images and the second batch containing all lines used to
   render all graphs). Such batching provides optimal rendering performance and
   minimizes draw calls count and rendering pipeline state changes. With such
   implementation it was possible to render On-Screen Display contents in
   expected Z-order for the same type of graphics primitives (e.g. for text,
   images or solid color bars), but line primitives were always rendered on top
   of everything. New altered geometry batching implementation allows splitting
   uber batches  on smaller batches, so it is now possible to render both lines
   and triangle primitives in expected Z-order. Please take a note that batches
   splitting mode is enabled by default, but power users may enable old uber
   batch rendering mode at profile level if necessary
 * Improved scanline sync implementation:
   * Now index of target display device for multimonitor systems is also
     displayed in scanline sync info panel
   * SyncDisplay profile switch, which is defining index of target display
     device for multimonitor systems, can be set to -1 now. In this case target
     display device will be selected automatically by monitor displaying 3D
     application's foreground window
 * Added power user oriented profile switch, allowing enabling HDR specific
   color space conversion for On-Screen Display in D3D11/D3D12 HDR applications.
   This profile switch can be used to correct On-Screen Display appearance when
   it looks too dim in scRGB HDR applications or oversaturated in HDR10
   applications
 * D3D12 videocapture queue depth has been increased from 3 to 8 frames. This
   change is aimed to improve captured videostream smoothness in applications
   like Forza Horizon 4, which render more than 3 frames ahead
 * Added hooking profile for Deathloop. The profile disables “High” application
   detection level setting for this game, which is incompatible with its
   protective system implementation. Please take a note that application
   detection level settings in RivaTuner Statistics Server are application
   compatibility options, which are intended to be used at profiles level only
   for games dynamically loading DirectX runtimes. It is recommended to use it
   only for applications, which cannot be hooked with default “Low” application
   detection level. It is strongly not recommended to enable “High” level
   globally for all processes running in the system
 * Added hooking profile for Fallout 76. Similar to Deathloop profile, it also
   disables “High” application detection level setting for this game, which is
   incompatible with its protective system implementation
 * Added On-Screen Display profile for Diablo 2 : Resurrected
 * Added On-Screen Display profile for World of Warcraft
 * Added On-Screen Display profile for Forza Horizon 5
 * Application tray icon is DPI aware now
 * Application installer is DPI aware now
 * Updated profiles list


SIZE: 22MB








Download Locations


Download Version 7.3.2 Final [ 3991274 downloads ]

Download Version 7.3.3 Final [ 1368915 downloads ]
Rate this file
Rating: 1 ... Bad 2 ... Not the best 3 ... Average 4 ... Good 5 ... Awesome

« GeForce 314.22 WHQL Driver Download · Guru3D RTSS Rivatuner Statistics Server
Download 7.3.3 build 26004 · EVGA Precision X 4.2.1 Download »





Guru3D.com © 2022