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Are you a game poem creator or scholar? Join my "Game Poets" Discord!


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Game Poems Book
 * About the Book
 * Praise for Game Poems
 * Read Now
 * Speaking Availability
 * Support OA Scholarship

Game Poems Book
 * About the Book
   
 * Praise for Game Poems
   
 * Read Now
   
 * Speaking Availability
   
 * Support OA Scholarship
   
 * Meer
   
    * About the Book
    * Praise for Game Poems
    * Read Now
    * Speaking Availability
    * Support OA Scholarship





GAME POEMS IS A NEW BOOK ABOUT MAKING VIDEOGAMES AS LYRIC POETRY.

The book is open access, peer reviewed, and published by Amherst College Press.
It was written for scholars, artists, poets, game designers, game players, and
anyone interested in unusual perspectives on videogames!


How would you like to read? (All FREE except paperback)

 * Paperback Book

 * eBook

 * Online / In-Browser

 * Chapters by Email (one chapter emailed to you each week)

 * Audiobook / Podcast

Or if you are too busy currently: I can remind you about the book in one month.

 

“Game Poems tells a new story about games—that games can be lyrical, beautiful,
emotionally challenging—to inspire creators and critics alike.”

—Noah Wardrip-Fruin, author of How Pac-Man Eats

“Magnuson shines a sensitive and incisive light on small, often moving,
videogames.” 

— D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial
Intelligence, MIT

Read Now




 


ABOUT THE BOOK

From the publisher: Scholars, critics, and creators describe certain videogames
as being “poetic,” yet what that means or why it matters is rarely discussed. In
Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan
Magnuson explores the convergences between game making and lyric poetry and
makes the surprising proposition that videogames can operate as a kind of poetry
apart from any reliance on linguistic signs or symbols.

This rigorous and accessible short book first examines characteristics of lyric
poetry and explores how certain videogames can be appreciated more fully when
read in light of the lyric tradition—that is, when read as “game poems.”
Magnuson then lays groundwork for those wishing to make game poems in practice,
providing practical tips and pointers along with tools and resources. Rather
than propose a monolithic framework or draw a sharp line between videogame poems
and poets and their nonpoetic counterparts, Game Poems brings to light new
insights for videogames and for poetry by promoting creative dialogue between
disparate fields. The result is a lively account of poetic game-making praxis.


ABOUT THE AUTHOR

From the publisher: Jordan Magnuson is an independent game designer and new
media scholar whose games explore subjective experiences, difficult topics, and
complex emotions. His work has been featured by Wired, PC Gamer, Le Monde, and
others, shown at festivals and exhibits around the world, and nominated for
awards like the New Media Writing Prize and the IndieCade Grand Jury Award.

You can learn more about Jordan and his games at JordanMagnuson.com.

 

“Everyone who loves the true power of games will benefit from the treasure trove
of insights in Game Poems.” 

— Jesse Schell, author of The Art of Game Design

“A rewarding text for scholars, game designers, poets, and anyone in between.”

— Allison Parrish, Interactive Telecommunications Program and Interactive Media
Arts, NYU

Read Now




 


BOOK TOUR AND SPEAKING AVAILABILITY

As part of the Game Poems book launch, I will be giving a series of talks at
universities, art spaces, and other venues around the United States during the
2023/2024 academic year. 

If you would be interested in having me speak at your location, please reach out
to me via email or on X! I travel frequently, love talking about videogames and
poetry, and often have some amount of flexibility in my schedule. International
locations may be workable depending on various factors, and remote talks are
also a possibility.

If you are an educator who might be interested in using the book in a classroom
setting, please get in touch. I'd love to know how the book is being used, and
am happy to assist in any ways that I can. With a bit of advance notice I may be
able to give a guest lecture or lead a workshop over Zoom.


HELP SUPPORT INDEPENDENT, OPEN ACCESS SCHOLARSHIP

Game Poems is a work of independent, open access scholarship made available for
free for others to access, remix, and build on. As such, it does not have the
benefit of a large marketing or promotional budget. If you value independent
scholarship and open access publishing please consider helping me spread the
word about the book by:



 1. Posting on social media.

 2. Posting a review on your website or blog.

 3. Leaving an honest review on the book's Amazon or Goodreads pages.

 4. Requesting that your school or local library acquire a hard copy of the book
    for their collection. (Most libraries will happily acquire books on
    request.)

 5. Sharing the book with friends and colleagues who may be interested.

When posting about the book online, if possible please include a link to the
book's citable DOI page, which is how the publisher tracks interest:
https://doi.org/10.3998/mpub.12758539




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