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A WORLD OF ADVENTURE AND CREATIVITY

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WHAT IS HYTALE?

Embark on a journey of adventure and creativity! Hytale combines the scope of a
sandbox with the depth of a roleplaying game, immersing players in a
procedurally generated world where teetering towers and deep dungeons promise
rich rewards. Designed with creative players in mind, Hytale’s engine supports
everything from block-by-block castle construction to scripting and
customization delivered using easy to use and powerful tools.

Learn more
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WINTER 2023 DEVELOPMENT UPDATE

Hello! The team has been making steady progress since our update in the summer.
We've been hard at work merging our creative, design and technical efforts into
a single team endeavor focused on delivering Hytale. Before we share more, let's
recap the last three years of Hytale's development.In the first ... November
30th 2023 Posted by John Hendricks, Game Director

STUDIO GROWTH AND PROJECT PROGRESS: AN UPDATE FROM NOXY AND JOHN

Today we're popping out from behind the curtain of secrecy to share a little bit
about our growth as a studio and our progress with Hytale. You'll also get a
glimpse at the evolution of Orbis from two new pieces of key art! Read on for
updates from Hypixel Studios ... June 27th 2023 Posted by Noxy and John

SUMMER 2022 DEVELOPMENT UPDATE

Hi everyone! In this year’s summer post, we’re going to provide an update on the
far-reaching technical investigations that we’ve been undertaking over the last
year. We’ll also share more information about how our vision for Hytale is
evolving, take a look at the changing face of Orbis, and introduce ... July 22nd
2022 Posted by Hytale Team

WINTER 2021 DEVELOPMENT UPDATE

Hi everyone! Last weekend, we made an appearance on Riot's Undercity Nights
livestream to tell the story of Hytale's development. If you missed it, you can
watch the whole segment on Riot's YouTube channel!We knew that this presentation
was going to reach players that might not have heard of us, ... November 24th
2021 Posted by Hytale Team

SUMMER 2021 DEVELOPMENT UPDATE

Hello everyone! In today’s post, we’re going to provide an update on the
progress we’ve made in the last six months, explain how our plans for Hytale
have evolved, and take a look at some new and updated aspects of the game
including weapon-specific combat styles, character customization, and AI.The ...
July 1st 2021 Posted by Hytale Team

DECEMBER 2020 DEVELOPMENT UPDATE

Hi everybody! Today we’re going to get you up to speed on what’s been going on
at Hypixel Studios over the last couple of months and look back over 2020 as a
whole. We’re not revealing new features today or talking about launch plans, as
we’re deep in production and ... December 10th 2020 Posted by Hytale Team

HYTALE FAN ART SHOWCASE VOL. 4

Hi everybody! Today we're going to celebrate another set of incredible pieces by
the Hytale community. Thank you so much to everyone who has invested their time
and energy into making things inspired by our project. It's important to us that
Hytale is a game that inspires and empowers its ... September 24th 2020 Posted
by Hytale Team

PROGRESS UPDATE: AUGUST 31 2020

Hi everybody! This month, we're going to reveal a new system that allows plants
to grow and spread over time, discuss an upcoming change to the way we deliver
new Hytale stuff to you every month, and share some fresh screenshots of the
world of Orbis.First things first, however! We’ve ... August 31st 2020 Posted by
Hytale Team

PROGRESS UPDATE: JULY 30 2020

Hello everyone! In this blog post, we're going to give you an update on some
exciting developments at Hypixel Studios. We've also got a fresh batch of
screenshots to share taken across the breadth of Orbis, featuring some
never-before-seen environments and creatures!Introducing the Hypixel Studios
office!Last month we hit a ... July 30th 2020 Posted by Hytale Team

A CLOSER LOOK AT LANDSCAPE GENERATION IN HYTALE

Hi there! In this post, we're going to take a closer look at Hytale's world
generation system - specifically, the various techniques we use to create
dramatic, procedurally generated landscapes across each of adventure mode’s
zones.We first discussed this topic in January 2019, and you may wish to go back
... June 29th 2020 Posted by Hytale Team

PROGRESS UPDATE: MAY 30 2020

Hi everybody! In this post, we’re going to explore some of the under-the-hood
improvements we’ve made to Hytale’s character customization system - changes
that expand the range of characters you’ll be able to create both in-game and
through the use of Hytale’s modding tools. We’re also going to take a ... May
31st 2020 Posted by Hytale Team

PROGRESS UPDATE: APRIL 30 2020

Hello! In this post, we're going to unveil some of the improvements that we've
made to the adventure mode user interface and equipment system, demonstrate
what's possible with new angled roof blocks, and finish up with a brand new
piece of music from the Hytale soundtrack.It's been a busy, exciting ... April
30th 2020 Posted by Hytale Team

ENTERING A NEW ERA FOR HYPIXEL STUDIOS: AN ANNOUNCEMENT FROM SIMON AND NOXY

Today we have a major announcement to make about the future of Hypixel Studios.
Simon and Noxy have each written letters to the community to reveal the next
steps that we’ll be taking as a team, and to explain what this means for Hytale
itself.SimonToday, we’re making a major announcement ... April 16th 2020 Posted
by Simon and Noxy

ANNOUNCEMENT FAQ: APRIL 16 2020

Hi everyone! This FAQ is intended to answer questions arising from our recent
set of announcements. If you haven’t done so already, please read these letters
to the community from Simon and Noxy for important information about our new
relationship with Riot Games and what it means for Hytale!It’s our ... April
16th 2020 Posted by Hytale Team

PROGRESS UPDATE: MARCH 26 2020

Hi, everyone! In this progress update, we're going to welcome some new
developers to the Hypixel Studios team, show off some recent prefabs and points
of interest from later in adventure mode, and show the progress that is being
made with Hytale’s AI system. Today, we’re also releasing a new ... March 26th
2020 Posted by Hytale Team

HYTALE FAN ART SHOWCASE VOL. 3

Hi, everyone! In addition to today's progress update, we're going to show off
another batch of amazing community artwork. Thank you to everybody who has spent
time creating things inspired by Hytale - it means a huge amount to all of us on
the team. If your work isn't featured ... March 26th 2020 Posted by Hytale Team

INSIDE THE HYTALE FOLEY STUDIO

Foley is the process by which ordinary objects are used to create the sound
effects you hear in TV shows, films, and videogames. In this post, we’re going
to reveal how Hytale sound designer Kieran Fitzpatrick goes about creating audio
for everything from weapon swings to creepy creatures. Consider this ...
February 27th 2020 Posted by Hytale Team

PROGRESS UPDATE: JANUARY 29 2020

Hi, everyone! In this post, we're going to round up a selection of the
development activity that has been taking place since the team returned from
their holiday break. We'll take a look at some experimental new rendering
techniques, take a deep dive into Hytale's upgraded atmospheric audio system,
and ... January 29th 2020 Posted by Hytale Team

PROGRESS UPDATE: DECEMBER 12 2019

Hi! At the end of November, we published our first progress update - a smaller
round-up of recent development work that included new biomes, farming, and some
new creatures. In this post, we're going to give you a glimpse at some of the
progress that we've made since, including exciting ... December 12th 2019 Posted
by Hytale Team

NOVEMBER 2019 DEVELOPMENT UPDATE

Hi, everyone! In this post, we’re going to update you on our future plans for
Hytale, discuss the reasons why we’ve been quiet lately, and explain how we’re
changing our approach to blog posts in order to ensure that we can be more
transparent about the development of the game ... November 27th 2019 Posted by
Hytale Team

HYTALE GRAPHICS UPDATE

Hytale is based on a custom engine that has been built from scratch over the
last four years. This year, our engine developers have continued to upgrade our
technology with new features, including real time shadows, improved water
effects and bloom, and a host of improvements to rendering and particle ...
November 27th 2019 Posted by Hytale Team

FOUR NEW PIECES OF MUSIC FROM THE HYTALE SOUNDTRACK

Over the last year, Hytale composer Oscar Garvin has produced dozens of new
tracks for the game. In Hytale, each zone has a distinct set of music that helps
establish its atmosphere and sense of place. Many biomes and points of interest
have their own unique soundtracks, too, and we’re ... November 27th 2019 Posted
by Hytale Team

PROGRESS UPDATE: NOVEMBER 27 2019

Hello again! We’ve already put out quite a few posts today, but this one’s a
little bit different. Instead of focusing on a single feature or big reveal,
we’re going to round up a selection of the work that the team has been doing
lately. This is one way that ... November 27th 2019 Posted by Hytale Team

CUSTOM CONTENT IN HYTALE

When we announced Hytale, we said that we'd be providing players with all of the
tools that we've developed in order to create the game. Over the last couple of
months, we've received lots of questions about what that means for modders and
content creators.In the past, we've discussed how ... August 21st 2019 Posted by
Hytale Team

JULY 2019 DEVELOPMENT UPDATE

Hi, everyone! We appreciate that it's been a little while since our last post.
Today, we're rolling out a new blog post along with a new fan art showcase and
an updated media page. More on that in a little bit! First, an update from the
team.Since our last blog ... July 24th 2019 Posted by Hytale Team

OUTLANDERS REVEALED

Earlier in the year, we unveiled zone 3 - a place of boreal forests, treacherous
mountain ranges, winding rivers and deep ice caves. We showed you some of the
creatures that inhabit this region, from hardy mountain goats to bears,
woodpeckers, and even a yeti. If you've not checked that ... July 24th 2019
Posted by Hytale Team

HYTALE FAN ART SHOWCASE VOL. 2

As part of this update, we've tinkered with the design of the community section
and added a whole draft of amazing new fan art pieces. The skill and creativity
of the Hytale community is a continual source of excitement and motivation for
us as we work on the game - ... July 24th 2019 Posted by Hytale Team

RISING EXPECTATIONS, NEW CHALLENGES AND NEXT STEPS: AN UPDATE FROM THE HYTALE
TEAM

It’s hard to believe that it’s been almost five months since we announced
Hytale. The moments before the trailer launched were some of the most
nerve-wracking that any of us have experienced in our careers. We were proud of
the game, but none of us could have predicted how the ... May 3rd 2019 Posted by
Hytale Team

DESIGNING MONSTERS FOR HYTALE

It wouldn’t be an adventure without monsters to encounter. Today, we’re going to
go into a little bit more detail about some of the dangerous foes you’ll face as
you explore Orbis in adventure mode. Once again, arachnophobes beware! There’s a
spider at the end of this post - stop ... April 26th 2019 Posted by Hytale Team

CREATING CREATURE SOUNDS FOR HYTALE

In this blog post, we're going to show you how Hytale sfx designer Kieran
Fitzpatrick goes about creating sound effects for the game. In order to
demonstrate this process, we're going to take a closer look at one of the
denizens of zone 1: the swamp-dwelling Fen Stalker.You may have ... April 19th
2019 Posted by Hytale Team

A VISUAL TOUR OF ZONE 3

Last week, we closed out our presentation about the history of Hytale at EGX
Rezzed with a closer look at zone 3. If you didn’t catch it at the time, here it
is!As detailed in our introduction to worldgen back in January, each of Hytale’s
zones is procedurally generated using ... April 12th 2019 Posted by Hytale Team

AN INTRODUCTION TO BUILDING NPC BEHAVIORS

In today’s article, we’re going to give you an overview of how Hytale’s behavior
scripting system provides ways to bring NPCs and creatures to life. To do this
we’re going to show you some aspects of Trork behavior - how they react to the
player, the environment, and each other. ... April 4th 2019 Posted by Hytale
Team

THE CREATION OF A NEW POINT OF INTEREST FOR ADVENTURE MODE

Building content for Hytale involves a collaborative process that we’ve
developed in the course of more than three years of work on the game. In this
blog post, we’re going to demonstrate this process by showing how our artists
and world team developers work together to create new prefabs. As ... March 29th
2019 Posted by Hytale Team

THREE NEW PIECES OF HYTALE MUSIC

Music plays a vital role in establishing the mood for your adventures across the
world of Orbis. Over the last couple of months, we’ve provided a few
opportunities to sample Hytale’s soundtrack. Back in January, we released two
full tracks - Traveling Band and Night on the Dunes - which ... March 22nd 2019
Posted by Hytale Team

BUILDING WITH BLOCKS IN HYTALE

It’s important to us that Hytale players have all the tools they need in order
to bring their ideas to life. We’ve already covered Hytale Model Maker, which
allows players to create their own models and import them directly into the
game. In this post we’re going to focus on ... March 8th 2019 Posted by Hytale
Team

A PEEK AT SOME OF ZONE 1'S WILDLIFE

As we wrote in our worldgen introduction back in January, each zone in Hytale’s
adventure mode features its own unique elements, including geology, plants,
NPCs, monsters, and animal life. In this post, we’re going to give you a closer
look at some of the creatures that you’ll encounter in the ... March 1st 2019
Posted by Hytale Team

HYTALE FAN ART SHOWCASE VOL. 1

It's hard to believe that it's only been two months since we announced Hytale.
We've been blown away by the attention that the game has received. After three
years of working on the game in secret, every tweet, article, and video means a
lot to us.It's been particularly exciting to ... February 22nd 2019 Posted by
Hytale Team

CUSTOMIZING YOUR CHARACTER IN HYTALE

Hytale provides players with the power to customize their character in a wide
variety of ways. Whether you’re ransacking a dungeon in adventure mode or taking
on other players in a minigame, your avatar provides an opportunity to express
yourself. In this article, we’re going to provide an overview of ... February
15th 2019 Posted by Hytale Team

EXPLORING HYTALE’S BLOCK TECH

If you’ve watched the Hytale announcement trailer or taken a look at our media
section, you’ll have seen plenty of landscapes and prefabs - and each of them
has been built with blocks. Today we’re going to explain the features and
techniques that make Hytale blocks special, and how you’ll ... February 8th 2019
Posted by Hytale Team

KEY ART SHOWCASE

In this post, we’re going to be taking a closer look at three pieces of Hytale
key art - the kind of thing you might find used for posters or wallpapers.
Artist Thomas ‘Xael’ Frick created each of these images to express the
personality of locations and characters that you’ll ... February 1st 2019 Posted
by Hytale Team

AN OVERVIEW OF HYTALE’S SERVER TECHNOLOGY

In this article, we’re going to introduce the technology that underpins every
Hytale server - both how they work and how you’ll interact with them. In order
to do so we’ll need to use some technical language, but we hope that you’ll be
excited by the work we’re doing to ... January 25th 2019 Posted by Hytale Team

TAKE A CLOSER LOOK AT HYTALE MODEL MAKER

In this post, we're going to give you a closer look at the Hytale Model Maker -
the browser and app-based modeling, texturing, and animation toolkit that comes
with Hytale. You may have caught a glimpse of it already in the announcement
trailer or read about it on the game ... January 18th 2019 Posted by Hytale Team

MUSIC TRACK PREVIEW, LOOKING BACK AT THE ANNOUNCEMENT, AND AN FAQ UPDATE!

Hey all! As of today, it’s been exactly a month since the Hytale trailer unveil.
As such, it feels appropriate to cast an eye over the last month and address
some of the most common questions we’ve received.Before we get to that, we’d
like to give you a further taste ... January 13th 2019 Posted by Hytale Team

WORLDGEN INTRODUCTION

Today we're going to provide a first look at Hytale's world generation system:
the technology that underpins every area you'll explore as you progress through
adventure mode. As you might expect, there's a lot to cover - so let's get to
it!First, however, a quick note: in order to focus ... January 4th 2019 Posted
by Hytale Team

HAPPY HOLIDAYS FROM THE HYTALE TEAM!

This has been an incredible week for the entire Hytale team. As we publish this,
the Hytale announcement trailer has been viewed more than 11 million times - a
number that far exceeds our wildest expectations!We can't thank the gaming
community enough for all of the amazing support we’ve received ... December 20th
2018 Posted by Hytale Team

THE HYTALE FAQ: DECEMBER 13TH 2018

We’ve just unleashed a hurricane of information about Hytale, so it’s natural
that you might have some questions. Below, you’ll find an extensive FAQ covering
many important topics, including an extra FAQ aimed squarely at content
creators.
General FAQ

When is Hytale coming out?

This date is still to be ... December 13th 2018 Posted by Hytale Team

WELCOME TO HYPIXEL STUDIOS

This is a really exciting day for us for two reasons. We’re not just announcing
a game - we’re also taking a major step forward in our journey as game
developers.Hypixel started as just the two of us making Minecraft maps. We would
spend endless hours cobbling our creations together ... December 13th 2018
Posted by Simon and Rezzus

GET TO KNOW HYTALE’S NPCS

Our first look trailer has given you a glimpse of some of the hostile and
friendly creatures that you’ll encounter in Hytale’s adventure mode, but in this
article we’re going to dive a bit deeper. Below, you’ll find information on a
number of creature types, and we’re going to use ... December 13th 2018 Posted
by Hytale Team

A SNEAK PEEK AT HYTALE’S USER INTERFACE

We’ve been working on Hytale for several years, and today we finally revealed
the whole scope of the project. While we made a choice not to show too much of
Hytale’s interface in the trailer, we want to take this opportunity to show what
we’ve been working on behind the ... December 13th 2018 Posted by Hytale Team
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