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MADISON LANDRY



Jump to
   
 * About me
   * Education
   * Teaching
   * Research
 * Personal projects
   * Current projects
   * Past projects
 * Contact


ABOUT ME

I'm from a lovely suburban area in Northern California. I migrated to
Massachusetts to study EECS at MIT.

I'm interested in the Internet of Things, education, human evolution, sleep,
storytelling, and video game design & development.


EDUCATION

Main article: Almonds

Massachusetts Institute of Technology

2016–2020

 * Bachelor of Science in Electrical Engineering and Computer Science (EECS,
   6-2)
 * (Minor in Brain and Cognitive Sciences, BCS)
 * (HASS concentration in Archaeology and Archaeological Science)

2020-2022

 * Master of Engineering in Electrical Engineering and Computer Science
 * (Concentration in Artificial Intelligence)


TEACHING

I enjoy helping others as much as my mentors help me, and I learn a lot as a
leader.

I've supported students as a TA in a few courses over a handful of years:

 * 2018-2020: Circuits & Electronics lab assistant
 * 2021: Interconnected Embedded Systems TA
 * 2021: Fundamentals of Programming TA

And I've gathered some practice with projects-based teaching in a variety of my
favorite topics:

 * 2018: Video game design (Sac State)
 * 2018: 3D animation (Sac State)
 * 2021: Programming with Python (CSF)
 * 2022: Computer Science with Python (MITES)
 * 2023: Environmental Engineering (MITES)

Other:
 * As an undergraduate, I was a Pleasure Educator, meaning I supported and still
   support my peers in navigating relationships, sex, discrimination &
   harassment, and mental health & medical services.
 * 2018, 2023: I've taught classes on chocolate science & truffle making,
   through ESP and my involvement in the MIT Lab for Chocolate Science.


RESEARCH



 * 2016: I'm in the MIT learning community known as Terrascope. We tackled the
   big, abstract issue of increasing urban consumption, and we devised
   sustainable and equitable ideas and solutions, published them to our website,
   Mission 2020, and presented them before a panel of experts.
 * 2017: I researched fascinating, mussel-inspired materials with statistical
   and machine learning techniques under the guidance of Seth Cazzell. I'm
   grateful to have presented my research at November's MRS convention as an
   undergrad.
 * 2020: I worked in a team to develop & test a comfortable & controllable
   low-cost device for compression therapy to improve the quality of life of
   individuals with venous and/or lymphatic insufficiency in the limbs.
 * 2021: For my master's, I investigated effective approaches to train sparse
   BCNs, an abstraction of neural networks spotlighting direct & indirect
   connections, providing some guidance for the future development of
   optics-based neuromorphic hardware.

My preferred topics of research are brain & cognitive sciences, sleep,
educational technology, and AI interpretability. Although I'm currently without
research opportunities in these topics, I'm aiming toward securing such
prospects to contribute to their advancements.


PERSONAL PROJECTS

Feel free to explore my GitHub profile for some open-source code. And consider
glancing at my YouTube channel for my random videos too.


CURRENT

(Due to increased commitments focused on securing my basic needs, my personal
projects will experience limited attention this year.)

 * Art & animations! My workflow primarily involves open-source tools like Krita
   with my drawing tablet, FFmpeg, and Blender.
 * Refining my Computer Science, Electronics, and AI Interpretability curricula.
 * Video games in Godot.
   
 * Autumn 🍁: Storytelling helper.
   
   
   
 * Perennial 🌱: Journaling kit for long-term self-analysis and goal tracking.
   

I'll add page links as they develop!


PAST

Past projects that hold sincere meaning to me:

 * 6302view: A setup used by researchers, teachers, & students to interact with
   their microcontrollers in a web browser.
 * Kotobot: An artificially intelligent personal assistant Thing of the Internet
   forged from Google's Dialogflow, Twilio, and helpful free APIs.
 * Fallen Angel: I wrote ten thousand lines of code to tell story about a
   handsome devil who saves a precious angel.
 * Cigapets: A tongue-in-cheek Tamagotchi clone, an educational game for young
   players to learn about supporting loved ones who aim to kick addictive
   habits.


CONTACT

I love meeting with friends!

Send me an email at [first-initial][last-name]@mit.edu. If you have time for a
coffee, I'd love to chat.

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