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Hello!

My name is Mark Feller.



I'm a character-rigging TD from Germany.



I love rigging cartoony 3D characters and working with their unique physiques
that don’t always follow the rules of real life anatomy. I also enjoy creating
facial setups as well as modeling realistic creatures.



The most interesting and challenging project that I worked on was the Cartoon
Network show "The Amazing World of Gumball".



Below, you'll find my showreel and a selection of projects I have worked on. 

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"THE AMAZING WORLD OF GUMBALL" SEASON 1-6 

 

(2009 - 2018)


    - rigging of the main characters

    - rigging of vehicles and props
    - blendshape modeling
    - autorig
    - caching pipeline
    - animation tools



I worked on all 6 seasons of this TV series for Studio Soi.
I rigged characters and props and also modeled facial expressions. After the
first season, we implemented a caching pipeline which I set up, maintained and
expanded for all the following seasons.



All characters were very different and unique and every rig presented new
challenges. I learned a lot about cartoon anatomy and the relationship between
the 2D and 3D worlds.




"PETZI" SEASON 1 


(2016 - 2018)



    - modeling
    - rigging
    - skinning
    - animation tools (python)



I had the chance to model and rig the main character and some side characters
for this beautiful project.





"TRUDES TIER"

      

(2014 - 2019)


    - rigging and modeling of the main Characters 


On one hand the 2D look is more forgiving and allows for a lot of tricks. On the
other hand, it has its own demands such as faking camera angles and making the
characters more readable.
On this project I was lucky to also do some animation. Using my own rigs beyond
the usual testing gave me lots of new ideas for rigging improvements.




"PETTERSSON & FINDUS"

   

(2013)

    - rigging of the main characters 



This was a more realistic character with an advanced facial setup. It could also
be pushed in a more cartoony animation style for some action sequences.




"ADVENTURE TIME  - A GLITCH IS A GLITCH"

   

(2012)

    - rigging of main and side characters



This was a special 3D episode directed by David O'Reilly.  

It was a short, fun project. The character models were low-poly and not
smoothed. The rigs had to be able to do a lot of stretching and scaling.




"THE GRUFFALO"

   

(2008 - 2010)

    - rigging of the main characters 



The sets and most of the backgrounds for this project were real life models,
whereas the characters were completely CG. The deformation of the characters and
the lipsync had to feel as if they were tactile puppets. I learned a lot about
cartoony blendshape modeling and how to stay true to the design of a character
while working on the first Gruffalo movie.




"THE GRUFFALO'S CHILD"   


 (2010 - 2011)

    - rigging of the main characters 



For the second part of the Gruffalo, the characters were completely remodeled
and freshly rigged. I created an autorig that would rebuild the complete rig
every time a change was made. This way, all new features could automatically be
applied to all of the characters at once.

I learned a lot about automation and used a modified version of this setup for
future rigs.



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