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This game is multiplayer



THE ONLY BACKEND YOUR GAME NEEDS


Build multiplayer painlessly with Game Servers, Matchmaking, and
Authentication. Customize endlessly using Backend Scripting.
Scale effortlessly with DDoS Mitigation and Monitoring.

Open-Source & Self-Hostable.

GitHub

Install Plugin

Create & deploy a multiplayer game from scratch in under 5 minutes.

Unity



Godot



Unreal Engine



HTML5 & Other






DEDICATED GAME SERVER HOSTING

Autoscaling & instant serversBoot servers on-demand in less than 5 seconds.
Includes DDoS mitigation, monitoring, & crash reporting. Supports TCP, UDP,
WebSockets, & moreWebRTC, ENet, KPC.


Documentation


MATCHMAKING, LOBBIES, & PARTIES

Supports casual, competitive, MMO, and turn-based. Works with
server-authoritative, P2P, & async multiplayer.


Documentation


ACCOUNTS, FRIENDS, & PRESENCE

Display friends online & facilitate playing together. Authenticate with email,
username, or socialGoogle, Twitch, Discord, and more.


Documentation


100% MODULAR & SCRIPTABLE

Pick and choose modules to use. Easily write server-side scripts & real-time
actors. DatabasePowered by Postgres included for free. Powered by Open Game
Backend.


Documentation



...AND SO MUCH MORE

Achievements
Unlock and track user achievements. (Coming late-2024)
Analytics
Track and visualize user behavior data. (Coming mid-2024)
Authentication
Authenticate users with multiple authentication methods.
Chat
In-game player-to-player messaging. (Coming late-2024)
Currency
Track user balances and allow them to deposit and withdraw.
Email
Send emails using multiple providers.
Friends
Allow users to send and accept friend requests.
Game Saves
Store and manage player progress data or world state. (Coming mid-2024)
Groups
Group users in groups/clans/guilds. (Coming late-2024)
Leaderboards
Track and display top player rankings. (Coming mid-2024)
Lobbies
Lobby & player management. Create & join lobbies instantly.
Matchmaker
Ticket-based matchmaking that balances skill, latency, and more. (Coming
mid-2024)
Parties
Real-time player groups. Integrates with matchmaking. (Coming mid-2024)
Rate Limit
Prevent abuse by limiting request rate.
Tokens
Create & verify tokens for authorization purposes.
Uploads
Upload & store blobs of data.
Users
Identify and manage users.
Build Your Own ModulesModify Existing Modules

POWERING 691.465.065 PLAY SESSIONS
FOR BATTLE ROYALEMMO GAMES




SINGLE TOOL TO MANAGE YOUR GAME SERVERS & BACKEND

Game Server ManagementVersions & RollbackBackend EditorBackend Logs

Manage running servers, see players online, view logs, inspect crashes, and
monitor performance.





SEAMLESSLY BUILT INTO YOUR FAVORITE ENGINE

 * Create & deploy a multiplayer game from scratch in under 5 minutes
 * Deploy existing multiplayer games using integrations with networking
   librariesGodot high-level multiplayer, Unity NGO/Fish-Net, Unreal Engine
   replication
 * One-click deploys for playtesting
 * Includes tools for developing multiplayer games locally
 * High quality SDKs & documentation

GodotUnityUnrealHTML5Custom Engine
Get started using Godot →



INCLUDED FOR FREE


DDoS Mitigation
Usually $10/server/moVultr DDoS mitigation
No downtime deploys & instant rollbacks
Usually $40/moDigitalOcean Kubernetes HA Control Plane
Version history for rollbacks
Usually $9/user/moDocker Hub
Log & metrics aggregation
Usually $0.50/server/moGrafana Cloud Loki with 1 log/server/second
Automatic SSL for WebSockets & TLS
Crash reporting
Usually $26/moSentry Team
Other services ~$259.50/moAssuming 15 servers & 4 users
Rivet $0.00



NEED EVEN MORE CUSTOMIZATION?

Custom modules without server hassels

Write backend modules with TypeScript, Postgres, and real-time actors.
Auto-generate SDKs for your module to use in engine. Reuse modules across
multiple games with registries.


Documentation
Access to low-level APIs

Build with low-level APIs for highly custom use cases. Includes APIs for
provisioning servers, customizing networking, managing builds, and tuning DDoS
protection rules.


Fully automatable cloud

Build custom deploy pipelines using Rivet's cloud APIs. Anything you can do via
a GUI is available as an API & CLI.


Documentation
Integrated with existing tools

Works with your favorite tools & existing backends. Integrate Rivet
incrementally without having to rewrite anything.


Documentation



OUR COMMITMENT TO OPEN-SOURCE

Everyone who works at Rivet has shipped a multiplayer game. We've all
experienced how much time & money is required to ship a game, and how much
harder it is to maintain it.

We refused to use closed-source solutions that locked us in and failed to grow
alongside our use cases, so we always opted to build solutions ourselves. To
build the tool we needed, we knew it had to make it radically open-source.

The future of game development is open-source and we're here to lead the way.


Permissive License (Apache 2.0)

Audit security

Optionally self-host on-premise

100% crustacean-certified Rust

Trust no-one, own your backend
GitHub

Level Up with Rivet
and get back to game development
Get StartedRequest a Demo


--------------------------------------------------------------------------------


FOOTER

Open-source multiplayer infrastructure. Easy, flexible, and affordable.

DiscordTwitterGitHubYouTubeLinkedIn
Documentation
 * Documentation
 * Modules

Company
 * Support
 * Pricing
 * Status Page
 * OSS Friends

Legal
 * Terms
 * Privacy Policy
 * Acceptable Use

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