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Submission: On September 08 via api from US — Scanned from DE
Effective URL: https://rivet.gg/
Submission: On September 08 via api from US — Scanned from DE
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DocsModulesBlogPricing Sign In This game is multiplayer THE ONLY BACKEND YOUR GAME NEEDS Build multiplayer painlessly with Game Servers, Matchmaking, and Authentication. Customize endlessly using Backend Scripting. Scale effortlessly with DDoS Mitigation and Monitoring. Open-Source & Self-Hostable. GitHub Install Plugin Create & deploy a multiplayer game from scratch in under 5 minutes. Unity Godot Unreal Engine HTML5 & Other DEDICATED GAME SERVER HOSTING Autoscaling & instant serversBoot servers on-demand in less than 5 seconds. Includes DDoS mitigation, monitoring, & crash reporting. Supports TCP, UDP, WebSockets, & moreWebRTC, ENet, KPC. Documentation MATCHMAKING, LOBBIES, & PARTIES Supports casual, competitive, MMO, and turn-based. Works with server-authoritative, P2P, & async multiplayer. Documentation ACCOUNTS, FRIENDS, & PRESENCE Display friends online & facilitate playing together. Authenticate with email, username, or socialGoogle, Twitch, Discord, and more. Documentation 100% MODULAR & SCRIPTABLE Pick and choose modules to use. Easily write server-side scripts & real-time actors. DatabasePowered by Postgres included for free. Powered by Open Game Backend. Documentation ...AND SO MUCH MORE Achievements Unlock and track user achievements. (Coming late-2024) Analytics Track and visualize user behavior data. (Coming mid-2024) Authentication Authenticate users with multiple authentication methods. Chat In-game player-to-player messaging. (Coming late-2024) Currency Track user balances and allow them to deposit and withdraw. Email Send emails using multiple providers. Friends Allow users to send and accept friend requests. Game Saves Store and manage player progress data or world state. (Coming mid-2024) Groups Group users in groups/clans/guilds. (Coming late-2024) Leaderboards Track and display top player rankings. (Coming mid-2024) Lobbies Lobby & player management. Create & join lobbies instantly. Matchmaker Ticket-based matchmaking that balances skill, latency, and more. (Coming mid-2024) Parties Real-time player groups. Integrates with matchmaking. (Coming mid-2024) Rate Limit Prevent abuse by limiting request rate. Tokens Create & verify tokens for authorization purposes. Uploads Upload & store blobs of data. Users Identify and manage users. Build Your Own ModulesModify Existing Modules POWERING 691.465.065 PLAY SESSIONS FOR BATTLE ROYALEMMO GAMES SINGLE TOOL TO MANAGE YOUR GAME SERVERS & BACKEND Game Server ManagementVersions & RollbackBackend EditorBackend Logs Manage running servers, see players online, view logs, inspect crashes, and monitor performance. SEAMLESSLY BUILT INTO YOUR FAVORITE ENGINE * Create & deploy a multiplayer game from scratch in under 5 minutes * Deploy existing multiplayer games using integrations with networking librariesGodot high-level multiplayer, Unity NGO/Fish-Net, Unreal Engine replication * One-click deploys for playtesting * Includes tools for developing multiplayer games locally * High quality SDKs & documentation GodotUnityUnrealHTML5Custom Engine Get started using Godot → INCLUDED FOR FREE DDoS Mitigation Usually $10/server/moVultr DDoS mitigation No downtime deploys & instant rollbacks Usually $40/moDigitalOcean Kubernetes HA Control Plane Version history for rollbacks Usually $9/user/moDocker Hub Log & metrics aggregation Usually $0.50/server/moGrafana Cloud Loki with 1 log/server/second Automatic SSL for WebSockets & TLS Crash reporting Usually $26/moSentry Team Other services ~$259.50/moAssuming 15 servers & 4 users Rivet $0.00 NEED EVEN MORE CUSTOMIZATION? Custom modules without server hassels Write backend modules with TypeScript, Postgres, and real-time actors. Auto-generate SDKs for your module to use in engine. Reuse modules across multiple games with registries. Documentation Access to low-level APIs Build with low-level APIs for highly custom use cases. Includes APIs for provisioning servers, customizing networking, managing builds, and tuning DDoS protection rules. Fully automatable cloud Build custom deploy pipelines using Rivet's cloud APIs. Anything you can do via a GUI is available as an API & CLI. Documentation Integrated with existing tools Works with your favorite tools & existing backends. Integrate Rivet incrementally without having to rewrite anything. Documentation OUR COMMITMENT TO OPEN-SOURCE Everyone who works at Rivet has shipped a multiplayer game. We've all experienced how much time & money is required to ship a game, and how much harder it is to maintain it. We refused to use closed-source solutions that locked us in and failed to grow alongside our use cases, so we always opted to build solutions ourselves. To build the tool we needed, we knew it had to make it radically open-source. The future of game development is open-source and we're here to lead the way. Permissive License (Apache 2.0) Audit security Optionally self-host on-premise 100% crustacean-certified Rust Trust no-one, own your backend GitHub Level Up with Rivet and get back to game development Get StartedRequest a Demo -------------------------------------------------------------------------------- FOOTER Open-source multiplayer infrastructure. Easy, flexible, and affordable. DiscordTwitterGitHubYouTubeLinkedIn Documentation * Documentation * Modules Company * Support * Pricing * Status Page * OSS Friends Legal * Terms * Privacy Policy * Acceptable Use This website is not sponsored by or affiliated with Unity Technologies or its affiliates. Unity Trademark(s) are trademark(s) or registered trademark(s) of Unity Technologies or its affiliates in the U.S. and elsewhere. | This website is not sponsored by, affiliated with, or endorsed by Epic Games, Inc. or its affiliates. 'Unreal Engine' is a trademark or registered trademark of Epic Games, Inc. in the U.S. and elsewhere. | The HTML5 Logo by the World Wide Web Consortium (W3C), used under a Creative Commons Attribution 3.0 License. Source | The Godot Engine Logo by the Andrea Calabró, used under a Creative Commons Attribution 4.0 International License. Source | Docker and the Docker logo are trademarks or registered trademarks of Docker, Inc. in the United States and/or other countries. Docker, Inc. and other parties may also have trademark rights in other terms used herein. © 2024 Rivet Gaming, Inc. All rights reserved.