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Submitted URL: http://gardenscience.ac/
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Submission: On April 13 via api from US — Scanned from DE
Effective URL: https://gardenscience.ac/
Submission: On April 13 via api from US — Scanned from DE
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Loading... BLUMENZUCHT-SIMULATOR Wie funktioniert's? KREUZUNGS-SIMULATOR Wähle eine Blumenart aus dem Dropdown-Menü aus und lege dann die Werte der Gene der Eltern fest. Die Blumen-Bilder aus den Listen unten können auch mit der Maus hierher gezogen werden. Die Genotypen der Ableger werden rechts zusammen mit ihren Wahrscheinlichkeiten angezeigt. ANORDNUNGS-SIMULATOR Ziehe Blumen aus den unteren Listen in der gewünschten Anordnung in das Feld. Jede Blume kann in einem Umkreis von 3x3 einen Ableger erzeugen und kreuzt sich dazu mit einer kompatiblen Blume im gleichen Umkreis, wenn vorhanden. Die möglichen Ableger werden anhand ihrer Farbe dargestellt, Genaueres kann über die Feld-Informationen eingesehen werden. Leere Felder können als blockiert markiert werden, sodass dort keine Ableger auftauchen können. Um die Auswirkungen von Klippen zu simulieren, wählen ein Feld aus und klicke auf "Klippenlevel erhöhen", um es zu erhöhen. Blumen können sich nicht über unterschiedliche Höhen kreuzen und auch keine Ableger auf einer anderen Höhe als sie selbst produzieren. Um eine Blume vom Feld zu entfernen, wähle sie aus und klicke dann auf "Blume entfernen". BEIDES KOMBINIEREN Ziehe Ableger aus dem Kreuzungs-Simulator in ein Feld des Anordnungs-Simulators, um eine Blume mit dem gleichen Genotyp einzufügen. Umgekehrt lassen sich auch Blumen aus den Feld-Informationen in den Kreuzungs-Simulator ziehen. Die Gen-Mechaniken basieren grundlegend auf den Mendelschen Regeln und wurden von verschiedenen Dataminern entdeckt und untersucht, hauptsächlich von Aeter und Paleh. Mit diesem Werkzeug lassen sich alle möglichen erzeugten Gen-Kombinationen simulieren, die auftreten, wenn die Blumen in bestimmten Mustern angeordnet werden. Hinweise BEWÄSSERN * Gieße deine Blumen jeden Tag. Wenn bewässert, fangen sie zu glitzern an und behalten diesen Zustand den ganzen Tag über bei. * Regen bewässert automatisch alle Blumen auf der Insel. KREUZEN * Blumen müssen mindestens im Knospen-Stadium (die Farbe wird sichtbar) sein, um Ableger produzieren zu können. * Blumen können sich mit anderen Blumen in einem 3x3-Umkreis kreuzen. * Zwei sich kreuzende Blumen können an dem Tag nur einen Ableger produzieren. * Wenn sich Blumen erfolgreich gekreuzt haben, sind sie für den Rest des Tages als nicht verfügbar für weitere mögliche Partner markiert. * Blumen können sich nur auf bestimmten Böden vermehren. Dazu gehören Erde, Sandwege und der Standard-Grasboden, jedoch kein Strandsand. DUPLIZIEREN * Blumen können sich nur duplizieren (eine Blume mit den gleichen Genen produzieren), wenn keine weitere kompatible Blume im 3x3-Umkreis ist. Dieses Verhalten wird im Anordnungs-Simulator nicht sichtbar gemacht. AUFTAUCHEN * Items, Bäume, Felsen, vergrabene Objekte und Designs auf dem Boden verhindern neu auftauchende Blumen auf diesem Feld. * Ableger können nicht auf einer anderen Höhe als die Eltern auftauchen. VERMEHRUNGSRATEN * Jede Blume hat einen Zähler, der deren Vermehrungsrate bestimmt. Der Zähler startet bei 1, wenn die Blume das erste Mal bewässert wurde (egal, welches Stadium), und erhöht sich jeden Tag bei Bewässerung um 1. Wird die Blume ausgegraben oder produziert sie einen Ableger, wird der Zähler zurückgesetzt. Blumen müssen nicht auf aufeinanderfolgenden Tagen bewässert werden, um den Zähler zu erhöhen. in den ersten 4 Tagen liegt die Vermehrungschance bei 5%, dann steigt sie jeden Tag nach Bewässerung um 5%, bis sie bei 90% stehen bleibt, wenn der Zähler 20 erreicht. * Wenn Blumen von Besuchern gegossen werden, steigt deren Vermehrungschance mit jedem Besucher: 1 Besucher +20%, 2 Besucher +30%, 3 Besucher +45%, 4 Besucher +60%, 5+ Besucher +75% * Beispiel: Zähler bei 5 and 1 Besucher = 30% * Die Raten sind fürs Kreuzen und Duplizieren gleich. Blumenverzeichnis In die Zwischenablage kopiert! z.B. "Blaurose", "tulip RR-yy-Ww", "p210", ... Zurück Typ Gene Andere Variationen Erhältlich von Liste filtern... Gleiche ausblenden Unsichere ausblenden Elternteil 1 Elternteil 2 Wahrscheinlichkeit Farbsicher Kreuzungs-Simulator In die Zwischenablage kopiert! Züchten Testen UNSCHULDSROSE TypRoseTulpeVeilchenCosmeaLilieHyazintheAnemoneChrysantheme Gen RGen YGen WGen S UNSCHULDSROSE TypRoseTulpeVeilchenCosmeaLilieHyazintheAnemoneChrysantheme Gen RGen YGen WGen S Blume hinzufügen... Mehr hinzufügen Alle löschen Suchen Keine gültigen Tests gefunden für Testen mit Resultat Wahrscheinlichkeit Garantiert Anordnungs-Simulator Feldbreite Feldhöhe Ableger ausblenden Hervorhebung ausblenden Reset In die Zwischenablage kopiert! TypRoseTulpeVeilchenCosmeaLilieHyazintheAnemoneChrysantheme Blumen0 Nutzbare Felder0 Blockierte Felder0 Dichte0% Platzeffizienz (Hyb.)0% Platzeffizienz (Dupl.)0% Hybride/Tag0 Duplikate/Tag0 Fehlschläge/Tag0 Blumeneffizienz (Hyb.)0% Blumeneffizienz (Dupl.)0% Tage Wiederholungen Besucher Start Zuchtresultate Typ Gesamt Anzahl Diagramm Bei mehr als 1000 Wiederholungen werden keine Ergebnisse angezeigt. Ergebnisse anzeigen Blumen-Fundorte Nooks Laden Seltene Inseln In Version 1.2.0 des Spiels wurden Inseln mit seltenen Blumen deaktiviert. Die Gründe dafür sind unbekannt. Die folgenden Blumen können derzeit nicht auf Inseln gefunden werden: Changelog 2021-08-26 * Updated French language support - thanks to LeChatMG * Fixed some styling issues with the progress bar 2021-05-11 * Major code cleanup * Removed default text elements * Refactored some CSS elements and removed redundant files * Replaced local font with Google font 2021-05-10 * Added new footer layout and style 2021-01-13 * Fixed automatic language selection for new visitors 2020-10-10 * Added pumpkin notation (very spooky) 2020-9-25 * Improved loading screen 2020-8-16 * Fixed some minor UI issues 2020-8-7 * Fixed incorrect watering counter increment in the simulation code; this was uncovered by recent game datamines * Watering counter is now incremented AFTER the breeding chance was determined; this means one additional day where the base breeding chance remains 5% * Due to this finding, previous simulation results will differ from new simulations 2020-7-14 * Fixed incorrect image for black lilies 2020-7-10 * Fixed missing help text for color-safe on glossary entry 2020-7-7 * Background refactoring for better code maintainability * Flowers and genes in the testing results are now draggable and selectable * Added new logo and favicon * Replaced title font with default font used for the rest of the website 2020-7-6 * Fixed various issues with selecting/dragging genes 2020-7-3 * Minor UI fixes * Updated German language support 2020-7-2 * Added list of failed tests to the testing tool * Minor UI fixes 2020-7-1 * Added new testing tab to the breeding simulator * This tool helps finding possible tests for a set of same-colored flowers to determine their genes * Note that this tool only looks for first-level tests (no tests for test-outcomes etc.) * Updated the breeding simulator share button to allow sharing test searches 2020-6-30 * Minor UI tweaks 2020-6-29 * Detailed simulation results (table) has been removed to increase simulation and render performance 2020-6-28 * Replaced graph/chart engine; this will simplify the implementation of different charts in the future * Various UI tweaks to improve the page layout on smaller screens 2020-6-27 * Fixed black cosmos icon 2020-6-21 * Glossary entry filter options are now part of the share link 2020-6-18 * Updated Korean language support - thanks to nomiko 2020-6-17 * The browser URL is now updated when clicking a share button * Page content is now updated when clicking the browser history back/forward buttons 2020-6-16 * Updated French language support - thanks to Chomp 2020-6-15 * Made genes in offspring list on simulation results selectable 2020-6-14 * Added switches to change display values for offspring list on simulation results * Removed setting for outcome values; all values are now displayed as percentages * Minor UI fixes 2020-6-13 * Added offspring list to simulation results * Fixed some issues with the simulator algorithm (don't worry, none of the previous results were incorrect) * Minor UI fixes 2020-6-12 * Updated German language support - thanks to Catobat 2020-6-11 * Fixed some issues with settings not restored on page load * Made glossary search accept letters with and without accents in different languages 2020-6-10 * Updated Korean language support - thanks to nomiko * Updated Dutch language support - thanks to Ketama * Fixed a bug with the flower glossary not returning any results in certain languages * Added Spanish (US) language support - thanks to namae and blink 2020-6-9 * Updated Chinese (traditional and simplified) language support - thanks to cestislife * Big backend refactoring of the flower data-model; flower sources are now no longer hard-coded into the engine * Added better localization support for colors and sources 2020-6-8 * Added an option to hide the highlight area on the field when a tile is selected 2020-6-7 * New tooltip engine * Added new tooltips to various UI elements and labels * Changing UI language will now also update HTML language tag to signal new language content to the browser 2020-6-6 * Dialog windows are now closed if clicked outside of their bounds * Fixed an issue with multi-select when dropping selected tiles on their initial position * Minor UI improvements 2020-6-5 * Fixed incorrect parents count on glossary entry page 2020-6-4 * Fixed an issue where loading a glossary entry from a URL would fail to load the page * Fixed an issue with multi-select when toggling tile blockers 2020-6-3 * Clicking outside of the field now clears the current highlight/selection 2020-6-2 * Multi-select move also works on mobile and touch devices now * Fixed weird gene-switch spacing on some mobile browsers * Updated intro text - thanks to Waterjar 2020-6-1 * Added multi-select mode; this new mode allows you to select multiple flowers and/or blocked tiles in the placement simulator and move them * Selection can be made by drawing a selection area over the tiles or clicking a single tile * Selection can be modified by holding down ctrl/cmd and drawing another selection area or clicking individual tiles * Selection can be moved within the placement field; if moved outside of the boundaries or moving on invalid tiles, only the movement of the affected tiles is canceled * Selected flowers can be mass-deleted * Selected empty/blocked tiles can be mass-blocked/unblocked * Selected tiles can have their cliff level mass-incremented/decremented (if possible) * The count for parents in a glossary entry parents is now updated when filtered * Updated Korean language support - thanks to nomiko 2020-5-31 * Added new flower icons - icons made by cestislife * There are now different flower icons for field tiles (3 flowers per tile like in the game) * Minor styling tweaks and bug fixes 2020-5-30 * Fixed a bug where modifying flowers inside the field would not update the gene data * Added search results count on glossary search 2020-5-29 * Added possible parents count number to glossary entry page * Updated Japanese language support - thanks to Auroraskye 2020-5-28 * Added buttons to glossary entry parents to simulate breeding of the selected parents * Made container titles clickable to toggle collapse/expand 2020-5-27 * Changed dependency sources to CDN-hosted * Fixed icon position inconsistencies between browsers and OS * Improved double-click behavior on field tiles 2020-5-26 * Improved glossary entry filter algorithm * Fixed some UI issues in some browsers * Improved initial page load performance by disabling some animations * Added wildcard character (*) for genes in glossary search and glossary entry filter * Updated Korean language support - thanks to nomiko 2020-5-25 * Improved glossary search algorithm; it is now possible to search by type and color in the currently selected language * Fixed flower name length overflow in glossary search results appearing in some languages * Added island icon to genes to indicate source * Added variants count number to glossary entry page * Added filter bar to glossary entry parents list; can filter for color, genes and source 2020-5-24 * Added seed-bag icon to more gene labels * Minor code cleanup and refactoring * Updated Japanese language support - thanks to Auroraskye * Updated German language support - thanks to Catobat 2020-5-23 * Minor UI tweaks * Added seed-bag icon to genes to indicate source 2020-5-22 * Big changes to the placement mode: drag&drop and click&place have been combined into a single placement mode; when no field tile is selected, the field action buttons can be used in toggle-mode; all flowers and genes are now draggable and selectable; double-click a flower tile to select it * Reworked highlight and selection functions * Added new selection animation * Added right-click to remove flower function on field tiles * Minor UI tweaks * Added toggle button to display/hide genes of flowers in the field * Updated Chinese (traditional and simplified) language support - thanks to cestislife 2020-5-21 * Combined flower sources into a single container with tabs 2020-5-20 * Fixed some UI issues * Added toggle button to display/hide genes of flowers in the shop and island categories * Improved UI responsiveness during simulations * Results for simulations with more than 1000 runs are now not rendered by default to prevent browser lag/freeze * Removed overdrive setting; max cap on simulation days and runs is 100000 now 2020-5-19 * Fixed some UI issues * Re-enabled rare island flower category but added a notice/disclaimer * Added Russian language support - thanks to captain_curls * Updated Dutch language support - thanks to Ketama * Added simulator parameters to local storage * Updated Japanese language support - thanks to Auroraskye * Updated Chinese (traditional and simplified) language support - thanks to cestislife * Updated Korean language support - thanks to nomiko 2020-5-18 * Fixed an issue when detecting browser language * Added Japanese language support - thanks to Auroraskye * Fixed cliff meta for level 2 2020-5-17 * Fixed some info text mistakes * Fixed several UI overflow issues * Updated Korean language support * Added Chinese (simplified and traditional) language support - thanks to cestislife and Vityuri * Added share button for the glossary * Tile information is now automatically shown when clicking on a tile * Changed hover information of flowers to show their genes instead of the name * Rare island flower category has been temporarily disabled as they currently cannot be acquired in the game * Improved Chinese (traditional) language - thanks to Gina * Added Italian language support - thanks to Chelidonia 2020-5-16 * Updated intro text - thanks to Waterjar * Added Dutch language support - thanks to Ketama * Fixed QR code generation for some very specific cases * Fixed simulation results precision and rounding * Added local storage to save settings and container states * Added Korean language support - thanks to 에체 and nomiko 2020-5-15 * Updated intro text * Added English (GB) language support - thanks to Waterjar 2020-5-14 * Massive background refactoring * Flower glossary now remembers filters when browsing entries * Improved glossary rendering * Added localization support! * Fixed several UI control issues * Added support for localized glossary searches * Added German language support - thanks to Catobat * Added French language support - thanks to Aeter 2020-5-6 * Added tooltips to field buttons 2020-5-5 * UI adjustments for the field to improve usability especially on smaller screens * Background refactoring; preparing for future changes 2020-5-3 * Refactored field grid; performance on bigger layouts should be better now * Fixed a bug when parsing shared URLs 2020-5-2 * Changed gene notation names * Added bass notation (haha funny) * More backend refactoring * Fixed an issue with the field url generation/parsing * Added the possibility to search for seed and island flowers 2020-5-1 * Several UI tweaks * Made field collapsible 2020-4-30 * Huge backend refactoring; might break something * Added share button on breeding simulator * Added cliff levels to the placement simulator and breeding algorithm! * Reworked url encoding to include level data; also reduced size by about 20% 2020-4-29 * Fixed missing parent entries in the flower glossary * Fixed incorrect parent chances in the flower glossary * Added checkbox to toggle offspring display in the field * Added checkboxes to filter parents list in flower glossary 2020-4-28 * Added the function to jump to the gene entry when clicking on a gene in the glossary * Added a 'Back' button on the glossary to jump back to the last entry * Added a list of same-color variants for each glossary entry * Added a color-safe column indicating whether the offspring is the only one with that color * Made breeder scroll-able and work better on mobiles 2020-4-27 * Fixed a bug that would cause incorrect breeding results on the field info panel * Fixed a bug where when in Click&Place mode, newly generated genes wouldn't be selectable * Added new backwards breeding search when clicking on a glossary search result * Refactored some backend code 2020-4-26 * Added new flower glossary with search function 2020-4-25 * Reworked some styling aspects * Reworked share dialog * Added QR code for share links * Added some UI hover effects and animations * Made keyboard commands trigger on keydown rather than keyup 2020-4-24 * Fixed an URL encoding bug * Moved chart into a spoiler * Improved stats overview display 2020-4-23 * Updated stats overview * Optimized simulation result data * Implemented new share URL encoding to reduce link size and avoid invalid data parsing * Fixed various simulation results 2020-4-22 * New field background image * Added progress bar for benchmark * Added web workers for the benchmark; this should eliminate any browser lag when performing benchmarks * Improved performance of the simulator * Added even more data from the simulator * Added new fancy charts to the benchmark results * Made detailed benchmark results into a spoiler 2020-4-20 * Fixed an incredible stupid mistake with the visitor changes * Added new click&place setting and functionality * Changed benchmark layout * Added tile art for blocked fields * Added benchmark overdrive 2020-4-19 * Added favicon; credits to peach-n-key * Added benchmark calculator to test certain patterns according to the spawning algorithm; SUPER experimental! * Fixed benchmark visitor minimum * Fixed an issue with the benchmark algorithm not handling duplicates correctly * Added key-press events for arrow keys to move within the field and 'b' key for toggling a blocked field * Upgraded benchmark stat display 2020-4-18 * Added field blockers; nothing can spawn on those fields * Added settings dialog for customizing the calculator display * Added the possibility to display genes as binary * Blocked fields are now included in the sharing link * Updated info text to reflect newest information 2020-4-17 * Fixed breeds result chance numbers based on Punnett Square results rather than unique combinations * Changed chance value display to include 2 decimal places if necessary * Changed count values on genes to chance values * Added "Found on rare islands" section for rare flowers found on mystery island tours * Changed numeric gene numbers to their genetic representation * Fixed field resizing when flowers are at the border * Added the possibility to share placed flowers in the placement simulator (experimental) * Optimized field reset * Fixed an issue where dropping a flower into the breeding simulator wouldn't update the flower type * Prepared simulator for changing gene notations * Optimized field info display 2020-4-16 * Fixed no results message on empty fields * Added info message when no field is selected * Minor UI tweaks for better readability * Fixed spawning algorithm * Fixed breeds result chance numbers 2020-4-15 * Fixed some UI elements * Reworked spawning algorithm; field should work properly now * Added information panel for selected fields 2020-4-14 * Reworked the entire UI * Updated intro text 2020-4-13 * Added a more readable font for non-title text * Fixed several style issues * Moved breeder into a spoiler * Refactored a few components and added no-result message for incompatible flowers * Changed drop behavior for breeder; display flowers are now always copies of the original flower 2020-4-12 * Added a breeding result panel * Added drag&drop for genes in the breeding result * Added change display below colors in breeding result * Added spoiler for changelog * Updated intro text * Field is still broken at this point, will update shortly 2020-4-11 * Updated the flower handles to include genes * Reworked drag&drop mechanics * Added flower-info panels and selectors for type and genes 2020-4-10 * Updated data model to include the new findings on genes by Aeter * Due to this update I will rebuild the entire tool for simulating the flower genetics 2020-3-30 * Fixed an issue where flowers were not able to reproduce when no other flower is within its area * Removed edge area on fields * Updated intro text * It is now possible to place flowers of different type into the field at the same time * It is now possible to resize the field * Made data fully loadable from JSON which makes the UI elements independent from data (potentially useful for future extensions) 2020-3-29 * Fixed an issue where the breed field tooltip wouldn't display in some circumstances * Updated intro text 2020-3-28 * Improved breed calculations * Updated intro text 2020-3-27 * Added tooltips for breed fields * Added into text 2020-3-26 * Added tooltips for flowers * Added area highlight for flower fields 2020-3-25 * Fixed an issue with the displayed breed colors 2020-3-24 * Initial release Mitwirkende: Aeter, Auroraskye, blink, captain_curls, Catobat, cestislife, Chelidonia, Chomp, 에체, gaotianze2000, Gina, Ketama, LeChatMG, namae, nomiko, Vityuri, Waterjar Sprache English (US)English (GB)DeutschEspañol (US)FrançaisItalianoNederlandsРусский한국어日本語简体中文繁體中文 Gen-Notation Trinär Genotyp Binär Barsch Kürbis Einstellungen Hilf, diese Website zu übersetzen! 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