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WELCOME TO THE GAMING WORLD!


Video games have been gaining a huge popularity in the last five or six years.
However, video games have been around for a long time but with the development
of new software solutions, video games have become much better than before which
caused people to take on video games as a type of entertainment. The use of
video games has created a subculture that revolves around the video games and
professional eSports competitions.



THE BIRTH OF ESPORTS

 

Today, eSports industry is worth hundreds of millions of dollars and it has been
present in almost all parts of the world. However, the beginnings of this
industry were not that great. As it is the case with every other sports, eSports
has gone through some rough time and it took some time before this industry
developed a widespread audience. The first video game competition that was
recorded happened on October 19th, 1972 at Stanford University. Through the next
couple of decades, eSports developed slowly and during those years, some website
would keep the records of the players and their achievements in different
competitions.
However, with the rise of the Internet in the 1990s, eSports also started to
gain bigger popularity and with the development of video gaming consoles such as
Nintendo, eSports was on the right path of becoming a very popular part of video
gaming industry. During the 2000s, eSports and especially eSports competitions
in Starcraft and Warcraft III have been extremely popular and the level of
popularity in that time is only second to the current popularity of eSports.
Today, games such as League of Legends, Counter-Strike: Global Offensive, Dota
2, Call of Duty, and other are dominating eSports as well as Internet streaming
services such as Twitch, YouTube, Azubu.tv, Hitbox, and others. These streaming
platforms have also started to stream eSports tournaments and the number of
people watching those tournaments has surpassed the number of people watching
some basketball or NFL games in the entire country.
Today, eSports has become so popular that some of the world’s biggest sports
teams and athletes have established their own teams in order to compete as this
industry has been known to bring huge income to all involved. Many eSports are
now part of the online gambling market and esports betting sites are on the rise
too. Besides that, more and more people are demanding that eSports becomes
officially recognized sports and it seems that might be happening very soon. The
organizers of Asian Games 2022 have announced that eSports will be included in
the programs of the games which will be the first time ever that some sports
association has recognized eSports as a sport. 






HISTORY OF VIDEO GAMES


First video games appeared in the 1970s and the first commercial video game was
Computer Space that was developed and released by Nutting Associates in 1971.
Soon after that, in 1972, Magnavox developed the first home video game system
that provided more people with the opportunity to play video games. Looking from
this time point, the first video gaming system featured a very simple graphics
which changed a lot in the next forty years.
Video games continued to develop in the next ten to fifteen years and in 1985
Nintendo released Nintendo Entertainment System and since then video gaming
industry was not the same. Nintendo brought many changed to video gaming systems
and it used pad controller instead of the joystick which was seen as a
revolutionary move at that time. At around that time, the first hugely
commercially successful video game, Legend of Zelda, was being developed.
In the upcoming decades, video games have been transformed in many different
ways. The graphics and software solutions used in the development of modern
video games could not even be imagined back in the 1980s when video games
started to gain wider popularity. Today, millions of people, mostly young
people, from all over the world are involved in video gaming and the entire
industry has been estimated to worth several billion dollars.






INTERNET LIVE STREAMS


With the development of the Internet and the streaming services, video games
have entered a completely new realm. Internet Live Streams of video games has
become a very profitable business for gamers because companies that developed
video games are paying those games to pay their games in order to attract new
people. Gamers have become a very effective advertising campaign for the
promotion of video games as huge number of young people is following those
gamers.

Internet streaming services such as Twitch and YouTube have contributed a lot to
the fact that video games have become so popular in the last five or six years.
These online live streams enable the audience to follow the gamer live while he
or she is playing through a game and in that way they can see what the game has
to offer. The phenomenon of YouTubers has been expanding very quickly and some
of the first YouTubers in the world have started their career by streaming how
they play certain video games.

In the last four or five years, eSports has been dominating the world of video
game. Internet live streams of playing video games have become a very effective
method of finding new, young, and talented players that would join certain
professional eSports team. Besides that, the majority of big eSports
organization have signed contracts with video games players who would stream
their game on the organization's official channel because they know that the
incomes of those streams are very big.

Despite the profit, the majority of eSports organization still uses those
streaming services in order to find the potential players for their team as
there are a lot of amazing players who have been streaming their videos of
playing video games.




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ESPORTS BETTING


Just like it was the case with traditional sports, as soon as eSports became
widely popular, bookmakers all over the world started including them in their
betting offers. Today, almost all of them have done it and the people who are
ready to bet some of their money have the opportunity to do that on different
types of offers. We highly recommend reading an expert's guide to esports
gambling before you decide to try your luck as the risks are even higher
compared to the old fashioned sports betting or casino gambling.
eSports betting is no different than betting on traditional sports though.
However, unlike with traditional sports, those who have not been following
eSports competition will not have much success with betting. Betting
successfully on eSports demands the attention and devotion to these competitions
in order to know who might be the winner of the match or who might win the next
game or a round.




LATEST ARTICLES


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ESPORTS ASSOCIATIONS


Just like it is the case with traditional sports, once eSports reached a certain
level of popularity it was required to institutionalize these competitions and
provide an institution that would be in charge of different issues.



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World eSports Association



 



 

Just like British eSports Association, World eSports Association or WESA has
been formed in 2016 and some of the world's biggest eSports organizations are
members of this association. However, of the founders of this association such
as FaZe Clan has stepped out because they were afraid that this association will
limit the number of tournaments in which a certain team can participate.
The main goal of this association is to determine rules and regulations and to
make them standardized in order for the entire industry to be able to apply
them. WESA has caused a lot of controversies in a short period since it was
established but it seems that WESA is currently the most powerful eSports
association in the entire world.



International e-Sports Federation



 



 

One of the first eSports association that was established was International
e-Sports Federation whose headquarters are in Seoul, South Korea. The main goal
of this association is to work on eSports being legitimately recognized as a
sport and to promote eSports industry not only in South Korea but also in the
rest of the world. International e-Sports Federation has been established in
2008 and since then they have been working on increasing the number of member
countries, training referees that would be working on different eSports events.
Besides that, this association has also been working on creating regulations
that would create an international standard for the entire eSports industry as
well as on the organization of international eSports world championship.



British eSports Association



 



 

British eSports Association has been established in 2016 by Chester King.
Currently, this Association is Britain's national body for eSports and
professional video gaming. This Association has been funding the grassroots
eSports as well as providing funds. Besides that, this association has also been
working on promoting eSports, establishing good practice in eSports industry,
and providing advice for those who are about to venture into the eSports
industry.
Interestingly, the British eSports Association has managed to secure the
government support in their actions which is also one of the steps towards
eSports becoming officially recognized as a sport.



International eGames Committee



 



 

International eGames committee is an eSports association whose primary task is
the organization of eGames, one of the biggest eSports events in the world. This
Committee is completely independent association as it has nothing to do with the
International Olympic Committee though it seems that the idea behind the
establishing this organization was taken from IOC and the Olympic Games. The
first eGames were held last year in Rio de Janeiro, Brazil and the host of this
year's eGames has not been revealed yet.



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