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6.687$
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34Tage verbleibend
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Finanzierungsziel bis Fre, 22. Dezember 2023 23:00 CET erreicht.


UNCAGE - TOTAL LIBERATION



You are an undercover animal rights activist, your weapon is your camera and
your goal is total liberation. UNCAGE - more than a game.

Patrik Baboumian
3 erstellt · 0 unterstützt
Mehr


UNCAGE - TOTAL LIBERATION

You are an undercover animal rights activist, your weapon is your camera and
your goal is total liberation. UNCAGE - more than a game.

6.687$
von 54.585 $von 54.585 $ erreicht
74
Unterstützer
34Tage verbleibend
VideospieleBerlin, Germany
Unterstütze dieses Projekt
Erinnerung
Teilen
Tweeten
Mail
Einbetten

Alles oder nichts. Dieses Projekt wird nur finanziert, wenn es das festgelegte
Finanzierungsziel bis Fre, 22. Dezember 2023 23:00 CET erreicht.



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Kampagne Belohnungen FAQ Updates 1 Kommentare 6 Community
Dieses Projekt unterstützen
Erinnerung
StoryWhy do we need animal rights video games?TeamThe Animals and Voice
CastMissionCampaign goal and stretch goalsMy passion for
gamingRisikenVerpflichtung zum Umweltschutz


STORY

“Some people talk to animals. Not many listen though. That's the problem.”― A.A.
Milne, Winnie-the-Pooh




WHY DO WE NEED ANIMAL RIGHTS VIDEO GAMES?

For millennia, our primary mode of transmitting knowledge across groups and
generations has been through legends and myths. This preference is deeply
ingrained in our brains, which process information most effectively when woven
into a compelling story. Consequently, storytelling proves to be a more potent
tool for conveying complex moral issues compared to pure logical reasoning.
Among various storytelling forms, interactive storytelling stands out as the
most influential – immersing audiences into a narrative, allowing them to
experience its world and characters from within.



Thus, there exists no more powerful medium than video games and interactive
media, in general, to enable audiences to perceive the world through the eyes of
animals. Despite the abundance of impactful documentaries advocating for animal
rights and veganism, the gaming realm has seen only a handful of attempts to
communicate these critical issues. It feels like our movement is missing out on
utilizing the most significant and powerful platform to speak for animals.



My aspiration is to change this by demonstrating not only the feasibility of
creating such a game but also the existence of an audience eager to support and
elevate these projects to prominence. With UNCAGE, I aim to instill compassion
in its players and cultivate an enthusiasm for developing more animal rights
games within the gaming industry – the largest section of the entertainment
industry today.



UNCAGE – Total Liberation is my brainchild, born from a deep commitment to
animal rights and activism. Since 2011, I've utilized my position as an athlete,
engaged with traditional and social media, and used my skills as a media
psychologist to advocate for veganism and anti-speciesism. In 2020, I
successfully kickstarted the graphic novel "Earthraiser – Voice of the
Voiceless," a project inspired by my film concept. Although a subsequent game
Kickstarter in 2022 faced challenges, my persistence led to the independent
development of UNCAGE from May 2023 onward.



Upon sharing my vision with David Parisi, a dedicated supporter aiding with
programming, we decided to pivot from Earthraiser to create a playable UNCAGE
prototype. David played a vital role in setting up the infrastructure for our
dedicated project support team.


TEAM

David Parisi (he/him)



David is a computer engineer who is passionate about both technology and animal
activism. He has been vegan for six years and made that lifestyle change when he
realized he could still enjoy good food without causing unnecessary harm to
animals. He continues to seek opportunities to teach others about the impacts of
veganism, both in his free time and in his work as an engineer.

Dom Lucchesi (he/him)



Dom is an enthusiastic programmer who has played video games his whole life and
has been vegan for more than four years. He is eager to combine his love of
games with his passion for animal welfare and hopes to drive positive change and
awareness through this project.

Roger Ribas (he/him)



Roger is a dedicated cyber security enthusiast with a deep passion for video
games and their potential to drive societal change. He has proudly embraced
ethical veganism for more than four years and actively seeks ways to make a
positive impact on animal welfare.

Kanashi Atisuto (they/them)



Kana is a queer and versatile creative who’s been vegan for seven years. They’ve
helped out with community and social media management since the Earthraiser
game’s Kickstarter campaign and are passionate about total ethics.

Christopher X. Ryan (he/him)



Chris is an author, editor, and longtime activist originally from the US but now
residing in Helsinki. He has been vegan for 26 years and thus has watched the
movement bloom from a small but fierce collective of dedicated advocates to a
global phenomenon. He has worked on dozens of animal rights campaigns, from fur
bans to gestation crate bans and everything in between, and has been part of
Patrik’s projects since the inception of Earthraiser.

"Shuyin Zheng (she/her)



Shuyin is a game developer with a Computer Science background who is interested
in both digital and non-digital forms of interaction. She is passionate about
animal rights and strives to have a positive impact on the world."

Eric Hase (he/him)



Eric has a strong passion for animal rights, privacy, open-source software, and
games. His work has always been interdisciplinary, mostly combining sourcing,
law, and tech. Eric’s particular expertise is in tender management for large IT
projects in highly regulated public companies.

Jan Kaselitz (he / him)



Jan is a motion graphics designer from Berlin, a father of two, and a passionate
video and board gamer. Vegan for 10 years he tries to do his part in reducing
unnecessary cruelty by raising kids with that mindset.

Manuel Sulzer (he/him)



Manuel is a self-taught 3d Artist and musician and has always been fascinated by
computers and their potential as a creative tool. He strives to be part of the
urgently needed change towards respectful treatment of animals and human beings.


THE ANIMALS AND VOICE CAST

Tanya O'Callaghan (Whitesnake,Bruce Dickinson,Dee Snider,Puscifer) as Fionnula
the Vixen



Derrick Green (Sepultura) as Atlas the Lion



Mille Petrozza (KREATOR) as 创造者 (Chuàngzào zhě) the Raven



Moses Pelham as Babo the Beaver



Hannes Jaenicke as Miles the Meerkat




MISSION

UNCAGE represents the continuation of my enduring commitment to kindle a
compassionate worldview through creativity, storytelling, and technology. This
immersive video game concept places players in the shoes of imaginary animal
rights activists, those courageous souls who risk prosecution to expose – and
fight against – the cruelty inflicted upon animals. The innovative setup
empowers players to confront the harsh realities of animal abuse while also
providing the means to effect change.



UNCAGE shares the noble aims of real-life undercover animal rights activism but
diverges in its transformative potential. Rather than leaving the viewer passive
and disheartened, as many graphic video documents do, UNCAGE empowers its
players to become heroes for the animals. I firmly believe this approach holds
the key to raising awareness about animal rights, particularly among younger
audiences, which is why UNCAGE is aiming for a PG-13 rating.



The lack of more interactive experiences that focus on animal rights represents
a missed opportunity to champion the causes of non-human earthlings. UNCAGE
signifies just the beginning of our journey to establish a game development
studio dedicated to inspiring and empowering individuals of all ages to make the
world a better place for all sentient beings.


CAMPAIGN GOAL AND STRETCH GOALS

In order to secure an initial budget for the development of the game, we have a
funding goal of 50,000€. That would only be the bare minimum, so we are hoping
to go well beyond that first goal, and with every additional 50,000€ we raise,
we will be able to hire another full-time member for the development team.
Ideally, we are hoping to end up with the budget for a 10-person team at the end
of the campaign. Every time we reach one of our stretch goals one animal will be
symbolically uncaged until in the end hopefully all of them will be UNCAGED! 




MY PASSION FOR GAMING

I was 6 when I first played pong on an Atari home console at a friend’s house in
Iran. I was instantly hooked by the concept of a virtual game in a simulated
universe where theoretically your possibilities are only limited by the
technology simulating that world. I think part of that fascination was the fact
that my own reality at that time was the opposite of the perceived infinite
opportunity space I associated with video games as a kid. I was born in a
country with an oppressive regime, fighting a senseless war with its neighbor,
my father was taken from me when I was 4 and my daily life consisted of mostly
schoolwork in a system where physical abuse of children by teachers was
commonplace. Whenever I could I tried to escape that reality into a fantasy
world where I was strong and a fearless hero who defended all those suffering
under oppression and injustice. Comics, cartoons, and video games were my
favorite way of entry into that fantastic realm. When I was 8 and we had
immigrated to Germany I got my first own console. It was a SEGA Master System 1
and the arcade classic “Altered Beast” was my new favorite game.



As you might imagine I quickly developed a seriously unhealthy affinity to this
now constantly available gate to my digital fantasy world. As I was going
through my childhood and adolescence I was fascinated by the rapid advancements
in technology that made those digital worlds more and more colorful and rich.
What had started as two lines and one dot developed into a two-dimensional
colorful pixel world and with 8bit the sprites became more defined and visually
appealing then in 1990 I asked all my relatives for money as Christmas presents
and I also worked after school at the Christmas fair cutting chestnuts until my
hands were blistered and numb because I had a plan. This Christmas I was going
to buy my first console with my own money. I was going to buy a Mega-Drive (the
European version of the SEGA Genesis). The main reason I wanted to buy the
just-released console was that I had played Sonic The Hedgehog on Master System
and I wanted to see that world I loved in its 8-bit iteration in the full glory
on the just released 16-bit console. So when I was sitting in the cold shed
making little cuts into thousands of chestnuts every day after school I was
constantly envisioning how incredible the virtual fantasy world would look on
that new tech. The prospect of escape into a made-up world was inspiring me to
do better in the real world where I was basically earning my first own money.



When Christmas finally came and I took my Mega-Drive home to finally play the
game I was completely overwhelmed by the jump from the 32 colors the 8-bit game
had to the 512 color pallet of the 16-bit version. As I was growing up I started
to dream about the possibility of not only escaping into games as a player but
actually building those virtual worlds myself. I decided no matter where my life
took me, someday I would make my own game and build a whole universe where those
who shared my love for virtual fantasies would be able to experience adventures
in a world that I had built. But then my life took a very different course. When
I started studying psychology I had to make an important decision that would
allow me to focus on my subject. I knew that was spending too much time gaming
and knowing my lack of self-discipline in this matter I made the conscious
decision to abandon consoles and even the TV set from my life until I had my
degree. I think this was important and it did lead to the desired Psychology
degree after all. So now I thought I would come back to my old dream after I was
through this part of my life, but just one year before I got my degree I won the
title of Germany’s strongest man as a vegetarian and went vegan shortly after
that becoming an animal rights advocate overnight. This was when I felt that for
the first time in my life, I had the power to change the real world instead of
escaping into a virtual one. So my dream of building my own virtual fantasy took
a back seat to my mission for veganism and animals. That’s 11 years ago now.
Then in 2020 after I had just lost my mother to cancer and the whole world was
going through the collective trauma that was the pandemic I took all the pain
and darkness I was feeling inside and used it as fuel for my creativity, writing
the graphic novel of Earthraiser. A story about a special agent who gains
supernatural telepathic abilities and becomes a superhero for animals because he
can truly hear their voice calling for help. I found an incredibly talented team
of artists to illustrate the book and we funded it through a Kickstarter. My
next goal was to develop a film adaptation of the story which I spent all of
2021 working on then in 2022 I remembered my old childhood dream and in a pretty
severe inner struggle, I finally decided to abandon all the work I had put into
developing a base for the film adaptation and instead pursue an absolutely,
ludicrous idea to develop a game version of the story without having done
anything to prove that I was actually capable of successfully developing a game.
I was also blissfully unaware of the numerous projects that had basically
exactly the same personal background as mine as in “Adult remembers his
childhood dream of making his dream game and convinces a lot of people to back
his project” just to discover how hard it actually is to make a great game and
totally disappoints his backers. I had no idea how critical the gaming community
had become after all those disappointments even coming from big development
studios and that’s just one way that I hadn’t done my “homework”. So as it had
to be the campaign failed and I buried my dream and went back to flipping cars
and pulling trucks. …not quite. If you know me a bit you’ll know that I can be
very stubborn when I have set my mind toward a goal.



So after my initial campaign for the Earthraiser video game failed, I went back
to the drawing board and reconsidered all my decisions. Was it a mistake to
switch from my initial plan to make a movie to a video game? What direction
should I take the project now? It’s never easy to swallow failure but as a
former athlete, I reminded myself that every failed attempt is just one more
step towards inevitable success as long as you know what you are doing and you
believe in your vision. That’s how I won a national title in a sport where some
of my opponents are more than a hundred pounds heavier than I am, and a foot
taller too. That’s how I then decided to go vegan and continue to win
competitions and set world records defying all the hate and ridicule I had to
face just because I decided to do something that nobody in my sport had done
before. I remembered how uncertain I had been if that decision was the right one
and how rewarding it was to prove all of those who wrote me off in the beginning
wrong and know that by doing so I would inspire thousands of young men and kids
to be more open to a vegan lifestyle as I was destroying the sexist stigma that
was attached to it. And that’s when I knew, what I had to do. 



I remembered that whenever I wanted to reach a goal that everyone around me
thought I’d never reach I went deep inside my own mind and plotted a battle plan
to prove them wrong. I knew that in the end, no one would be willing to put in
the necessary sacrifice and take the risks that it would take to get this game
made the way I envisioned it. So I decided to work on my own and as long as it
would take to make a prototype of the game that would then help me convince the
world to join in on this adventure. One year later all my work culminated in the
decision to switch from Earthraiser which was built on a superhero story to
UNCAGE which has a far more grounded world and narrative and focuses more on the
animal rights part of the narrative by literally placing the player into the
shoes of undercover animal rights activists and even letting them play the
animals themself. 





Now the time has come that I want to present the results of all that work to the
world and ask every person who believes in kindness and respect for animals to
join me in this revolution I want to start in the gaming industry. I and my team
will do everything we can to make this happen, but we need every single one of
you to get behind us and help us make it too loud to ignore. Are you with us?

Let's UNCAGE the World! Together! 


RISIKEN UND HERAUSFORDERUNGEN

So after having a good foretaste of how challenging it is to make a video game
and after working on the game for two years, and investing 100k into the project
so far all I can promise you is that I will do everything humanly possible to
make "UNCAGE- Total Liberation" become a reality. If this campaign reaches its
goal the funds will be sufficient to allow me to continue working on the game
for another two years. So I can guarantee that after those two years, I will be
able to finish the game and ship it to everyone who supported the project.
However, I hope that we will be able to actually raise more so I would be able
to bring some of the talented people I got to know over the last 12 months into
the project and ideally, we would raise enough to bring together a small 5 to 7
member team that would then work on the project for 3 years and actually build
the dream game that I know UNCAGE could be. So paradoxically the more successful
the campaign is the longer you'll presumably have to wait for the finished game
but on the flipside that long wait comes with huge improvements to the finished
game. So with all that being said, I'll finish by saying I can guarantee to
everyone supporting the campaign that they'll get their rewards, and in the end,
it will be your support that decides how awesome those rewards are going to be,
and how many talented artists and developers I can bring into the project. Let's
do this together!

Näheres zur Rechenschaftspflicht auf Kickstarter


VERPFLICHTUNG ZUM UMWELTSCHUTZ

In unseren Ressourcen für den Umweltschutz findest du Info zu Kickstarters
Umweltschutzmaßnahmen.

BESTÄNDIGES DESIGN

From primarily digital distribution to vegan-friendly sustainable printing
methods, I have always tried to keep everything around Earthraiser as
sustainable as I can. After all the whole point of the IP is to raise awareness
about our fellow earthlings and inspire compassion. So it goes without saying
that we do our best to lead by example and minimize our own ecological footprint
when it comes to any step of the production of this game.

WIEDERVERWERTUNG UND RECYCLINGFÄHIGKEIT

Wherever we can, we will use recyclable or recycled materials in our production
and shipping of your rewards. This is something we took to the extreme in the
campaign for the graphic novel where we had a calendar that we printed in a way
that it was reusable multiple times in a 7-year cycle.

UMWELTFREUNDLICHE FERTIGUNGSANLAGEN

I use 100% renewable energy from wind turbines at my home where I also work on
UNCAGE.

SUSTAINABLE DISTRIBUTION

We offset the carbon footprint of our shipping process by working with partners
who provide sustainable shipping services like DHL Go Green.

Fragen zu diesem Projekt? Viele Antworten findest du in den FAQ
Dieses Projekt Kickstarter melden
Patrik Baboumian
3 erstellt · 0 unterstützt
Patrik Baboumian is a former strength athlete who is known for being the first
internationally successful strongman to adopt a strictly...Weitere anzeigen


SUPPORT


OHNE BELOHNUNG UNTERSTÜTZEN

Beitragshöhe
€
Info zu 2 $


DU GLAUBST AN DIESES PROJEKT. UNTERSTÜTZE ES.

Unterstütze ein Projekt ohne Belohnung; einfach, weil es dich anspricht.


VERFÜGBARE BELOHNUNGEN


TEST IT NOW

10 €

Info zu 11 $

You get to play the current Demo-version of the game right after the campaign
closes and give us feedback. You will be part of our "Army of testers" and help
us make UNCAGE the best game possible. You'll get your playable Demo (PC) during
the holidays so you can UNCAGE the holidays.


BACKERS

4


VORAUSSICHTLICHE LIEFERUNG

Dez 2023


2 BESTANDTEILE INBEGRIFFEN

DEMO VERSION OF UNCAGE (PC), DISCORD INVITE (Become part of the UNCAGE "Army of
testers")

Details
Trage 10 € bei


GET THE GAME

25 €

Info zu 28 $

You'll not only get the playable demo before the holidays this year but also get
the actual finished game (PC) once it is published. This way you are getting
your PC-Version of UNCAGE for 25€ no matter what the game's prize will be upon
publishing.


BACKERS

30


VORAUSSICHTLICHE LIEFERUNG

Dez 2025


3 BESTANDTEILE INBEGRIFFEN

DEMO VERSION OF UNCAGE (PC), DISCORD INVITE (Become part of the UNCAGE "Army of
testers"), PC VERSION OF UNCAGE (Downloade)

Details
Trage 25 € bei


UNCAGE DIGITAL DELUX

50 €

Info zu 55 $

You'll be getting the playable demo version, and also the PC Version once it is
published, and in the meantime you'll get the eBook version of the Earthraiser
graphic novel to read while you are waiting for UNCAGE to come out. On top of
all of that, you'll also get an exclusive DLC Pack that will only be available
through this campaign.


BACKERS

9


VORAUSSICHTLICHE LIEFERUNG

Dez 2025


5 BESTANDTEILE INBEGRIFFEN

DEMO VERSION OF UNCAGE (PC), DISCORD INVITE (Become part of the UNCAGE "Army of
testers"), PC VERSION OF UNCAGE (Downloade)+2 Weitere

Details
Trage 50 € bei


LIMITED COLLECTORS EDITION

100 €

Info zu 110 $

You'll be getting the playable demo version, and also the BOXED-PC Version of
UNCAGE once it is published and in the meantime you'll get the eBook version of
the Earthraiser graphic novel to read while you are waiting for the game to come
out and a DLC Pack that will only be available through this campaign. And to top
it off we reserved 2000 copies of the limited edition Hardcover of Earthraiser
for this group. This will most likely be your last chance to get the last copies
of the limited hardcover of the comic book AND Patrik will hand sign every copy.


BACKERS

11


VERSANDZIEL

Weltweit


VORAUSSICHTLICHE LIEFERUNG

Dez 2025


NUR SOLANGE DER VORRAT REICHT

1989 übrig von 2000


6 BESTANDTEILE INBEGRIFFEN

DEMO VERSION OF UNCAGE (PC), DISCORD INVITE (Become part of the UNCAGE "Army of
testers"), EARTHRAISER EBOOK+3 Weitere

Details
Trage 100 € bei


BANNER BEARER

200 €

Info zu 219 $

You'll be getting everything in the LIMITED COLLECTERS EDITION + an "UNCAGE -
until every cage is empty" Fan Shirt, car-sticker set, and Poster so you can
represent UNCAGE wherever you go.


BACKERS

11


VERSANDZIEL

Weltweit


VORAUSSICHTLICHE LIEFERUNG

Dez 2025


NUR SOLANGE DER VORRAT REICHT

489 übrig von 500


9 BESTANDTEILE INBEGRIFFEN

DEMO VERSION OF UNCAGE (PC), DISCORD INVITE (Become part of the UNCAGE "Army of
testers"), EARTHRAISER EBOOK+6 Weitere

Details
Trage 200 € bei


ONLY THE BRAVE (BECOME PART OF THE GAME)

1.000 €

Info zu 1.092 $

Get everything from the categories above AND we'll put a picture of you into the
game. This is limited to 10 individuals. You send us your favorite picture of
you and we put you into UNCAGE to celebrate your contribution and our gratitude.
Be amongst the bravest and help us bring UNCAGE to the world!


BACKERS

1


VERSANDZIEL

Weltweit


VORAUSSICHTLICHE LIEFERUNG

Dez 2025


NUR SOLANGE DER VORRAT REICHT

9 übrig von 10


11 BESTANDTEILE INBEGRIFFEN

DEMO VERSION OF UNCAGE (PC), PC VERSION OF UNCAGE (Downloade), BOXED VERSION OF
UNCAGE, EARTHRAISER COMIC LIMITED HARDCOVER (SIGNED)+7 Weitere

Details
Trage 1.000 € bei


LIBERATOR (BECOME AN NPC IN UNCAGE)

5.000 €

Info zu 5.459 $

Get everything from the categories above AND we'll make you an NPC in the game.
This is limited to 5 individuals. You send us a scan of your face that can be
taken with a current generation iPhone or Android Smartphone and we put you into
UNCAGE to celebrate your contribution and our gratitude. Be a LIBERATOR and help
us bring UNCAGE to the world!


BACKERS

0


VERSANDZIEL

Weltweit


VORAUSSICHTLICHE LIEFERUNG

Dez 2025


NUR SOLANGE DER VORRAT REICHT

5 übrig von 5


11 BESTANDTEILE INBEGRIFFEN

DEMO VERSION OF UNCAGE (PC), PC VERSION OF UNCAGE (Downloade), BOXED VERSION OF
UNCAGE, EARTHRAISER COMIC LIMITED HARDCOVER (SIGNED)+7 Weitere

Details
Trage 5.000 € bei


VOICE OF THE VOICELESS (VOICE AN ANIMAL)

8.500 €

Info zu 9.280 $

Get everything from the categories above AND we'll make you an NPC in the game.
This is limited to 5 individuals. You send us a scan of your face that can be
taken with a current generation iPhone or Android Smartphone and we put you into
Earthraiser to celebrate your contribution and our gratitude. And on top of
that, you also get to either voice your NPC or one of our animal characters in
the game. And to top all of that off we also give you an Executive producer
credit so everyone will know that you were essential in helping make UNCAGE
become a reality. Become immortalized as a voice for those who can not speak for
themself and a hero to all of us who want to see this game be made!


BACKERS

0


VERSANDZIEL

Weltweit


VORAUSSICHTLICHE LIEFERUNG

Dez 2025


NUR SOLANGE DER VORRAT REICHT

3 übrig von 3


12 BESTANDTEILE INBEGRIFFEN

DEMO VERSION OF UNCAGE (PC), PC VERSION OF UNCAGE (Downloade), BOXED VERSION OF
UNCAGE, EARTHRAISER COMIC LIMITED HARDCOVER (SIGNED)+8 Weitere

Details
Trage 8.500 € bei











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