gtm.you1.cn
Open in
urlscan Pro
47.57.233.162
Malicious Activity!
Public Scan
URL:
https://gtm.you1.cn/app/595520
Submission: On October 10 via api from BY — Scanned from US
Submission: On October 10 via api from BY — Scanned from US
Form analysis
1 forms found in the DOMName: MoreContentForm1 — GET https://gtm.you1.cn/app/595520/homecontent/
<form method="GET" id="MoreContentForm1" name="MoreContentForm1" action="https://gtm.you1.cn/app/595520/homecontent/">
<input type="hidden" name="announcementsoffset" value="0"><input type="hidden" name="userreviewscursor" value="AoIIAAAAAHbOhKIF"><input type="hidden" name="userreviewsoffset" value="3"><input type="hidden" name="p" value="2"><input type="hidden"
name="workshopitemspage" value="2"><input type="hidden" name="readytouseitemspage" value="2"><input type="hidden" name="mtxitemspage" value="2"><input type="hidden" name="itemspage" value="2"><input type="hidden" name="screenshotspage"
value="2"><input type="hidden" name="videospage" value="2"><input type="hidden" name="artpage" value="2"><input type="hidden" name="allguidepage" value="2"><input type="hidden" name="webguidepage" value="2"><input type="hidden"
name="integratedguidepage" value="2"><input type="hidden" name="discussionspage" value="2"><input type="hidden" name="numperpage" value="5"><input type="hidden" name="browsefilter" value="trend"> <input type="hidden" name="l" value="english">
<input type="hidden" name="appHubSubSection" value="1">
<input type="hidden" name="browsefilter" value="trend">
<input type="hidden" name="filterLanguage" value="default">
<input type="hidden" name="searchText" value="">
<input type="hidden" name="maxInappropriateScore" value="100">
<input type="hidden" name="forceanon" value="1">
</form>
Text Content
Login Store Home Discovery Queue Wishlist Points Shop News Stats Community Home Discussions Workshop Market Broadcasts About Support Change language Get the Steam Mobile App View desktop website © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy | Legal | Steam Subscriber Agreement | Refunds STORE Home Discovery Queue Wishlist Points Shop News Stats COMMUNITY Home Discussions Workshop Market Broadcasts About SUPPORT Install Steam login | language 简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Bahasa Indonesia (Indonesian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem Store Page FINAL FANTASY XII THE ZODIAC AGE All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews FINAL FANTASY XII THE ZODIAC AGE Store Page 81 in Group Chat View Stats: Global Achievements 81 in Group Chat | View Stats Global Achievements FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay. HK$ 299.00 Visit the Store Page More Ways To Connect: Most popular community and official content for the past week. (?) Guide Final Fantasy XII - The Zodiac Age - Comprehensive Bazaar Guide A Comprehensive Guide of All Bazaar-related gameplay What to Sell What to Keep Bazaar Recipes Loot Quantities Bazaar Tips and Tricks 470 ratings 40 47 Tirpitz721 View all guides Guide Weapons Guide - FFXII The Zodiac Age All Weapons List 320 ratings 13 8 Winhart View all guides Guide Ivalice UI Ivalice UI is a mod that reduces the HUD size, adds dynamic overhead HP bars, and includes other UI related features for an immersive experience. 76 ratings 12 52 neonsquare View all guides Guide FFXII TZA Full Story Walkthrough Since there doesn't seem to be one of these on Steam for this game, I'm making one. Sit tight, and enjoy! Spoilers will be kept to a minimum. 43 ratings 7 1 cameraREDeye View all guides Subtitle language changed from english to spanish , how to reverse ? after a nvidea gpu update my game now have spanish subtitles in dialog only, not cutscenes. how may put back to english? 3 Fabis 7 Oct @ 8:10am General Discussions Video ff12 999 chain gullyDJ View videos Video FINAL FANTASY XII CG2 我可是主角.jpg 🍓NNA🍓 View videos Guide Nihopalaoa Trick Indepth on how the Nihopalaoa works for new players. 35 ratings 0 8 kwiedes View all guides 2 people found this review helpful 0 Recommended 14.1 hrs on record Posted: 2 October Ivalice my beloved. AmanoShura 113 products in account 0 1 person found this review helpful 1 person found this review funny 0 Recommended 49.4 hrs on record Posted: 7 October good waste of time, as a game should be linesuid 0 Video Final Fantasy XII The Zodiac Age: Lindwyrm Hunt Sem_Nome 名前のない怪物 View videos Game is Still Broken This game doesnt work on Steam deck or PC very well. I guess that's not a surprise seeing how the last update was in 2021. Any chance we can get an update soon? ANYONE? PLEASE haha 18 CheapWhiskey 27 Sep @ 7:06am General Discussions Video Final Fantasy XII - Separation With Penelo (Piano Cover) ;DDDDD CouchPotatox View videos Video Final Fantasy XII The Zodiac Age PC - Death of Yiazmat Rafael View videos Artwork Award 28 0 0 Cúchulainn §єǫuєᴋʜaɴ ⚶ View artwork Artwork Award 28 0 7 PS4 Platinum Trophy + Steam achievement ♥ Sua mãe ♠ View artwork Artwork Award 6 0 0 Force of Will §єǫuєᴋʜaɴ ⚶ View artwork Screenshot Award 3 0 0 EVERGREEN View screenshots Screenshot Award 3 0 0 hfmr2011 View screenshots Screenshot Award 2 0 0 EVERGREEN View screenshots Screenshot Award 2 0 0 EVERGREEN View screenshots Screenshot Award 2 0 0 EVERGREEN View screenshots How fun is this game? I've played FF1, FF7, FF9 and FF10 and ive enjoyed all of them. I am currently playing 16 but i also want to try 12. I've heard this game is basically an offline MMO so i was wondering if the game's combat is good. Also would it be better if I play tactics first since its the same universe?... 24 Gonger02 5 Oct @ 4:10pm General Discussions Artwork Award 28 1 1 Sospechoso Leonart ⴟ View artwork Artwork Award 5 0 0 Fran SIN View artwork Final Fantasy XII: Struggle for Freedom- A Difficulty Mod- 1.9 Released! Download here: https://www.nexusmods.com/finalfantasy12/mods/59 Hey guys! Those of you who've been in the FFXII Modding Discord channel know already, but I've been chipping away at making a FFXII mod for the past month or so. The great news is that it's almost done and is in its testing phase! Once I've tested everything, I'll be releasing a public beta for everyone to enjoy. I mod games throughout the entire Ivalice Alliance, barring Revenant Wings and Vagrant Story. I've made mods for Final Fantasy Tac... 1,380 eternal248 16 Aug @ 12:19pm General Discussions Is it still worth it in 2024? Hello, I've had this game on my wishlist since May 2019, and I'm currently cleaning up my wishlist. I see that the game is on sale right now, and I was wondering if it's still worth buying. It looks a bit outdated graphically, or maybe it would be better with a few mods, but I haven't checked the available mods for this game yet. ^^... 12 Lydhe 10 hours ago General Discussions No one has rated this review as helpful yet 0 Recommended 46.3 hrs on record Posted: 9 October FFXII:TZA FFXII is set within the world of Ivalice at a time when the worlds nations are warring as per usual in these types of games. However XII did what I thought was quite different at the time of it's release and allowed you the see games narrative through another eyes for the first few moments allowing us to form a relationship with Basch and Co. early on only to be shown the plot thicken upon entering the kings quarters. Moving on a few years we are now the younger brother of the once playable Reks and we quickly realise this lads lost everything in his life except Penelo and he is quite literally on the backfoot within his own city both in stature aswell as in terms of wealth. The Gameplay: At the time of it's release FFXII was making a slow conversion away from the old ways with the ATB and moving towards a more action oriented game, I believe the system within XII is called the "Dimensional Time Battle" the results were FFXII a game where they never actually got too far away from the ATB at all and actually made a whole new playing experience at least for me for the first time by allowing our party to follow certain scripts shall we say which are all entirely dependent on how well we the players choose to set them up. This opened the game upto either be played in a more traditional way - your ATB filled and you chose yours and your parties commands or you simply chose to set up an auto script allowing the party to steam roll whatever approached should the script be optimised well enough for that. The gambit system for me personally was a revolutionary idea especially having come off of the success of FFX and FFX-2 and the ways they chose to play FFXII now had it's own opportunity to get itself an identity and I think this is what has allowed it to be so memorable to me after all these years, simply because of how revolutionary the combat system was and how it allowed so many different strategies to be attempted either on bosses or super bosses and if all else fails and your characters didn't do what you wanted them to do you could simply just take over and set a command in place and then they would continue following their scripts all over again, truly genius for a FF game i thought. This however I think led to most ♥♥♥♥♥♥♥♥ all over FFXII for many years to come and it's only in recent years I have started to see how much the game and it's direction has truly become to be appreciated, what with FFXVI being a full on Action game now the jump has been made after all of these years and I for one am not for it, I prefer the turn based combat even in this modern era of gaming. The New License board: So far with my time with FFXII I have enjoyed the new approach to the license board as back in the day I used to just make everyone jack of all trades and masters of none and whilst this approach worked and I beat every Hunt and boss within the game, it felt stale. I like having party members that are unique in their approach to what skills and equipment they have this is what makes a Final Fantasy game a Final Fantasy game. Do you chose to travel with a thief? A Mage, A White Mage? Who knows it is entirely upto the individual and that is what the OG 2006 release missed out with that small bit of FF charm. The license boards are also totally redesigned allowing you to be more op than you were in the OG 2006 release aswell as having the option to select 2 of the 12 refreshed boards party members can focus on specific license to get ahead early and become super OP. The Bosses/Hunts: For me this is where FFXII began to become a gem, the Bosses in this game are some of the best fights in the entire series, take away the fact that once you have faced the bosses before you know where they are and what they are mostly weak too and you have a fresh set of eyes facing these bosses and you have some pretty tough opponents on your hands and I always really liked that about XII even now as a 20 year vet I am coming across Esper boss battles and I can't for the life of me remember who is weak to what or what they use against me and it's enticing and challenging rather than me just steaming over them because of my experience, new players should envy this approach and understand it is okay to lose to a boss and either change up some Gambits or come back later with a new strat. The Hunts are imo sub-bosses most of the mid level Hunts around marks 20 onwards become sub-bosses, they are all unique and some will absolutely kick your ass either because you need a certain strategy to beat them, they have ample amounts of HP and do tons of damage OR because the terrain in which you find them has enemies that also spawn in giving the hunt an at home advantage. All this adds upto a ridiculously good challenge which requires gambit selection aswell as what Arms and shields to bear if any. Really love the introduction of marks and I love that even today in FFXVI they are still a prominent feature that is still being fleshed out and making the games more challenging and rewarding for taking the time to do these mini bosses, the rewards are sometimes exceptional. Espers: FFXII introduced a new type of summoning into the franchise and one I can't say I really use much at all if at all. After obtaining our first Esper some 10-15 hours into the game we get our first Esper and similar to how it felt near 20 years ago...they're just no good. They run off of their own script of Gambits which I believe get better the further through your license boards you get (I could be wrong) allowing them to have some really powerful spells and defenses in place for when you summon them. An Esper within FFXII removes all of the party except the member which summoned so for example Vaan summons all party is removed and Vaan and the Esper run around the world map either until time is up or the Esper is defeated and upon reaching the limit the Esper will use an Ultimate move that I think has a good radius I can't say I don't use them enough and basically does a metric♥♥♥♥ton of damage to all in range and then you get your party back. It can be good if you wanna sponge some boss damage but all in all it's a waste of a feature. Quickenings: What the hell was the point in these, you just watch the same selection of quickenings over and over again depending on how fast you can react to either shuffle the quickening line up or select a follow up from the selection as you watch the same move on repeat over and over and over...such a boring feature and the damage can be bonkers but they can also do ♥♥♥♥♥♥♥♥ at times too. Weird feature that never came back after XII and I for one can see why...moving on. Overall:FFXII:TZA Is a gorgeous remaster of the OG 06' edition of the game with new ways to play aswell as a few changes to stats aswell as treasure layout, which are very welcome. Gameplay is enhanced allowing party members to spam high level spells whereas in the ps2 version there was always a delay probably due to loading and technical issues from the technology. The story is fantastic, the world is still beautiful, the characters whilst they aren't the most unique the years have been kind to them and you do come to treasure them more (At least I have, I never liked Penelo or Balthier) however both are always in my main party to date due to their skillsets. FFXII seemingly just doesn't get old, the formula is rich and it works even in todays modern era of how games should be and that is what more and more game dev. companies are starting to forget, it's about the quality of the game not the quantity or how fast you can push it out. 9.5/10 would recommend over most titles within FF series. Rebellion346 218 products in account 0 See More Content Loading No more content. So sad. You can help: share a screenshot, make a video, or start a new discussion! Back to top Returning to where you were last on this page... Cancel © Privacy Policy Legal Cookies Steam Subscriber Agreement © Valve Corporation. View mobile website