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FINAL FANTASY XII THE ZODIAC AGE

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FINAL FANTASY XII THE ZODIAC AGE

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FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully
remastered for the first time for PC, featuring all new and enhanced gameplay.
HK$ 299.00
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Subtitle language changed from english to spanish , how to reverse ?
after a nvidea gpu update my game now have spanish subtitles in dialog only, not
cutscenes. how may put back to english?

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Fabis
7 Oct @ 8:10am

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14.1 hrs on record

Posted: 2 October
Ivalice my beloved.
 
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1 person found this review helpful
1 person found this review funny
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Recommended
49.4 hrs on record

Posted: 7 October
good waste of time, as a game should be
 
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Game is Still Broken
This game doesnt work on Steam deck or PC very well. I guess that's not a
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soon? ANYONE? PLEASE haha

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How fun is this game?
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playing 16 but i also want to try 12. I've heard this game is basically an
offline MMO so i was wondering if the game's combat is good. Also would it be
better if I play tactics first since its the same universe?...

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Final Fantasy XII: Struggle for Freedom- A Difficulty Mod- 1.9 Released!
Download here: https://www.nexusmods.com/finalfantasy12/mods/59 Hey guys! Those
of you who've been in the FFXII Modding Discord channel know already, but I've
been chipping away at making a FFXII mod for the past month or so. The great
news is that it's almost done and is in its testing phase! Once I've tested
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General Discussions
Is it still worth it in 2024?
Hello, I've had this game on my wishlist since May 2019, and I'm currently
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mods for this game yet. ^^...

12
Lydhe
10 hours ago

General Discussions
No one has rated this review as helpful yet
0
Recommended
46.3 hrs on record

Posted: 9 October
FFXII:TZA

FFXII is set within the world of Ivalice at a time when the worlds nations are
warring as per usual in these types of games. However XII did what I thought was
quite different at the time of it's release and allowed you the see games
narrative through another eyes for the first few moments allowing us to form a
relationship with Basch and Co. early on only to be shown the plot thicken upon
entering the kings quarters. Moving on a few years we are now the younger
brother of the once playable Reks and we quickly realise this lads lost
everything in his life except Penelo and he is quite literally on the backfoot
within his own city both in stature aswell as in terms of wealth.

The Gameplay:
At the time of it's release FFXII was making a slow conversion away from the old
ways with the ATB and moving towards a more action oriented game, I believe the
system within XII is called the "Dimensional Time Battle" the results were FFXII
a game where they never actually got too far away from the ATB at all and
actually made a whole new playing experience at least for me for the first time
by allowing our party to follow certain scripts shall we say which are all
entirely dependent on how well we the players choose to set them up. This opened
the game upto either be played in a more traditional way - your ATB filled and
you chose yours and your parties commands or you simply chose to set up an auto
script allowing the party to steam roll whatever approached should the script be
optimised well enough for that.

The gambit system for me personally was a revolutionary idea especially having
come off of the success of FFX and FFX-2 and the ways they chose to play FFXII
now had it's own opportunity to get itself an identity and I think this is what
has allowed it to be so memorable to me after all these years, simply because of
how revolutionary the combat system was and how it allowed so many different
strategies to be attempted either on bosses or super bosses and if all else
fails and your characters didn't do what you wanted them to do you could simply
just take over and set a command in place and then they would continue following
their scripts all over again, truly genius for a FF game i thought.
This however I think led to most ♥♥♥♥♥♥♥♥ all over FFXII for many years to come
and it's only in recent years I have started to see how much the game and it's
direction has truly become to be appreciated, what with FFXVI being a full on
Action game now the jump has been made after all of these years and I for one am
not for it, I prefer the turn based combat even in this modern era of gaming.

The New License board:
So far with my time with FFXII I have enjoyed the new approach to the license
board as back in the day I used to just make everyone jack of all trades and
masters of none and whilst this approach worked and I beat every Hunt and boss
within the game, it felt stale. I like having party members that are unique in
their approach to what skills and equipment they have this is what makes a Final
Fantasy game a Final Fantasy game. Do you chose to travel with a thief? A Mage,
A White Mage? Who knows it is entirely upto the individual and that is what the
OG 2006 release missed out with that small bit of FF charm.

The license boards are also totally redesigned allowing you to be more op than
you were in the OG 2006 release aswell as having the option to select 2 of the
12 refreshed boards party members can focus on specific license to get ahead
early and become super OP.

The Bosses/Hunts:
For me this is where FFXII began to become a gem, the Bosses in this game are
some of the best fights in the entire series, take away the fact that once you
have faced the bosses before you know where they are and what they are mostly
weak too and you have a fresh set of eyes facing these bosses and you have some
pretty tough opponents on your hands and I always really liked that about XII
even now as a 20 year vet I am coming across Esper boss battles and I can't for
the life of me remember who is weak to what or what they use against me and it's
enticing and challenging rather than me just steaming over them because of my
experience, new players should envy this approach and understand it is okay to
lose to a boss and either change up some Gambits or come back later with a new
strat.

The Hunts are imo sub-bosses most of the mid level Hunts around marks 20 onwards
become sub-bosses, they are all unique and some will absolutely kick your ass
either because you need a certain strategy to beat them, they have ample amounts
of HP and do tons of damage OR because the terrain in which you find them has
enemies that also spawn in giving the hunt an at home advantage. All this adds
upto a ridiculously good challenge which requires gambit selection aswell as
what Arms and shields to bear if any. Really love the introduction of marks and
I love that even today in FFXVI they are still a prominent feature that is still
being fleshed out and making the games more challenging and rewarding for taking
the time to do these mini bosses, the rewards are sometimes exceptional.

Espers:
FFXII introduced a new type of summoning into the franchise and one I can't say
I really use much at all if at all.
After obtaining our first Esper some 10-15 hours into the game we get our first
Esper and similar to how it felt near 20 years ago...they're just no good. They
run off of their own script of Gambits which I believe get better the further
through your license boards you get (I could be wrong) allowing them to have
some really powerful spells and defenses in place for when you summon them. An
Esper within FFXII removes all of the party except the member which summoned so
for example Vaan summons all party is removed and Vaan and the Esper run around
the world map either until time is up or the Esper is defeated and upon reaching
the limit the Esper will use an Ultimate move that I think has a good radius I
can't say I don't use them enough and basically does a metric♥♥♥♥ton of damage
to all in range and then you get your party back. It can be good if you wanna
sponge some boss damage but all in all it's a waste of a feature.


Quickenings:
What the hell was the point in these, you just watch the same selection of
quickenings over and over again depending on how fast you can react to either
shuffle the quickening line up or select a follow up from the selection as you
watch the same move on repeat over and over and over...such a boring feature and
the damage can be bonkers but they can also do ♥♥♥♥♥♥♥♥ at times too. Weird
feature that never came back after XII and I for one can see why...moving on.

Overall:FFXII:TZA
Is a gorgeous remaster of the OG 06' edition of the game with new ways to play
aswell as a few changes to stats aswell as treasure layout, which are very
welcome. Gameplay is enhanced allowing party members to spam high level spells
whereas in the ps2 version there was always a delay probably due to loading and
technical issues from the technology.

The story is fantastic, the world is still beautiful, the characters whilst they
aren't the most unique the years have been kind to them and you do come to
treasure them more (At least I have, I never liked Penelo or Balthier) however
both are always in my main party to date due to their skillsets. FFXII seemingly
just doesn't get old, the formula is rich and it works even in todays modern era
of how games should be and that is what more and more game dev. companies are
starting to forget, it's about the quality of the game not the quantity or how
fast you can push it out.

9.5/10 would recommend over most titles within FF series.
 
Rebellion346
218 products in account
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