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THE LAST OF US ONLINE HAS BEEN CANCELLED

 * Thread starter Kawngi
 * Start date Today at 6:54 PM


 * Discussion
 * Gaming Forum

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SNATCHERHUNTER

The Fallen
Oct 27, 2017 13,122

 * Today at 7:34 PM

 * 
 * #351

Hell yea!
 




SUPERBOSS

Member
Oct 25, 2017 5,910

 * Today at 7:34 PM

 * 
 * #352

This makes me so sad. Factions was absolutely magnificent and I was really
hoping to have TLOUII mechanics transfer over to a new Factions, would have been
incredible.

I'm glad they're focusing on SP, and pleasantly surprised they confirmed they're
working on more than one right now (Part III and New IP?). But my question is,
why couldn't they do both?
Why not ramp up the studio to support a live service title AND work on the SP
games?
 



THATNERDGUI

PROPHET OF TRUTH

Member
Mar 19, 2020 4,215

 * Today at 7:34 PM

 * 
 * #353

oof

Not surprising though. This thing has been in limbo for a few years.
 



SHOOT

Member
Oct 25, 2017 3,901

 * Today at 7:34 PM

 * 
 * #354

> oni-link said:
> I wonder how many new games we'd have had from ND in the last few years if
> they didn't spend a lot of their time over that period working on a doomed MP
> game and a remake of a 9 year old game
> Click to expand...
> Click to shrink...

Their last game released 3.5 years ago and the next new game hasn't even been
announced. It's hard not to imagine what could have been if they didn't waste
time and resources on Factions.

But a Naughty Dog set back 3+ years is better than a Naughty Dog live service
machine that would never release a single player game again. I just wish they
could have released a pared down version of what they have. Unless there were
other issues with it I'm sure it would have been fun.
 



SALARIANS

KNIGHTS OF FAVONIUS WORLD TOUR '21

Member
Oct 25, 2017 22,655 momwife.club

 * Today at 7:34 PM

 * 
 * #355

I am the joker
 



GAMEREDM

Member
May 7, 2020 1,788

 * Today at 7:34 PM

 * 
 * #356

> Shirkelton said:
> Did you not read the actual announcement that mentions 'the multiplayer team'
> in the literal third line?
> Click to expand...
> Click to shrink...

"So, we had two paths in front of us: become a solely live service games studio
or continue to focus on single-player narrative games that have defined Naughty
Dog's heritage."
 



MANOFWAR

Member
Jan 6, 2020 2,354 Brazil

 * Today at 7:34 PM

 * 
 * #357

Good, common sense prevailed in the end.
 



VODALUS

Member
Oct 27, 2017 1,189 CT

 * Today at 7:35 PM

 * 
 * #358

The negative playtest makes me think that this project just wasn't resonating
for how they conceive of the franchise now. Given the increased exposure because
of the show, releasing a multiplayer shooter doesn't resonate with (1) the rest
of their storytelling or (2) the current tonality of the show and accompanying
media.

The right thing to do was probably to spin it off into another IP, but they'd
already gone so far down one road, it didn't make sense to expend a bunch of
resources on something that wasn't a lock to sell 10 million copies. After all,
Bruce Straley isn't there to save the day anymore.
 



FRIEZA

Member
Oct 25, 2017 3,792

 * Today at 7:35 PM

 * 
 * #359

]


> Shirkelton said:
> Did you not read the actual announcement that mentions 'the multiplayer team'
> in the literal third line?
> Click to expand...
> Click to shrink...

Yes and they couldn't support the single player title while working on the
multiplayer title hence the cancellation
 



CLICKYCAL'

Member
Oct 25, 2017 56,675

 * Today at 7:35 PM

 * 
 * #360

> SuperBoss said:
> But my question is, why couldn't they do both?
> Why not ramp up the studio to support a live service title AND work on the SP
> games?
> Click to expand...
> Click to shrink...

Probably because that's very easier said than done.
 



JT_77

Member
Mar 15, 2021 674

 * Today at 7:35 PM

 * 
 * #361

Huge waste of time and resources for one of the best studios going around. Wtf
were they thinking at Sony.
 



ARJANN

Member
Oct 25, 2017 9,734

 * Today at 7:35 PM

 * 
 * #362

If I'm being honest the 'It was gonna be great but we're choosing to do single
player stuff instead' smells of PR spin, kinda odd to see a lot of people take
that at face value because it's what they want to hear.
 



PLATOCPLX

2020 MEMBER ELECT

Member
Oct 30, 2017 35,818

 * Today at 7:35 PM

 * 
 * #363

> gothi said:
> How do you know that? What roles were identified as being required? Did you
> cross reference the 1000's of people who have been made redundant this year
> alone to see if their skills match?
> 
> You appear to have assumed there's no matching talent on the market in a year
> where entire studios are being shut down. It's a bad take my man.
> 
> As for not being able to skill up in a timely manner, that's a complete
> failure of management at ND and Sony but understandable if they've lurched
> from a MP game they're well versed in supporting to a GaaS model and haven't
> realised about all the extra artists and programmers they'll need, let alone
> support teams to plan and run it long term. I'd argue that this should have
> become blindingly obvious in the design stage seeing as there's existing games
> they can model on but sometimes you park the hard questions/decisions until
> it's too late.
> Click to expand...
> Click to shrink...

I could say the same for your assumptions. You don't know geographical locations
for folks, what their roles are etc to assume that you can magically ramp up new
hires in excess of 500+ for a NA based studio. It's HARD to find the right
fitting pieces for these kinds of long haul projects.
 



MRY2K

Member
Aug 30, 2023 31

 * Today at 7:36 PM

 * 
 * #364

They say more than one single player game so Part 3 and New IP both being worked
on at once?
 



ALIENOUS

Member
Oct 25, 2017 9,455

 * Today at 7:36 PM

 * 
 * #365

I can't blame them. Just a few days ago The Division 2 released a trailer about
addressing game stability as among their Year 5 goals.

Hopefully, like with Uncharted 4, they can salvage some of the concepts and
assets and for a head start on TLOU3.
 
Last edited: Today at 7:52 PM



NEONVISIONS

Member
Oct 27, 2017 460

 * Today at 7:36 PM

 * 
 * #366

That's a great update - but big oof for them even trying to go down that path in
the first place.
 



DONTHATETHEBACON

UNSHAKABLE RESOLVE

Member
Oct 27, 2017 9,380

 * Today at 7:36 PM

 * 
 * #367

It wasn't meant to be and they explicitly state that it would have taken
resources away from their singleplayer projects, so… I'm glad it's gone!
 



IWAO

Member
Oct 25, 2017 11,299

 * Today at 7:36 PM

 * 
 * #368

> cvbas said:
> Fully expected, but it sucks to think ND probably wasted a considerable amount
> of time, money and effort in this game that will never come out.
> Click to expand...
> Click to shrink...

Sony cancels games that are in pre-production all the time, most before they're
even announced.



PS5 EXEC: "WE CANCEL SO MANY GAMES"

"PlayStation embraces new ideas, and many of them fail."
www.gamespot.com
 



BLOODYROARX

The Fallen
Oct 27, 2017 3,518 Ontario, Canada

 * Today at 7:36 PM

 * 
 * #369

Motherfucker! this is what the stupid ass GAAS push has done to a great
multiplayer mode now we will never see it
 



POKLANE

Member
Oct 25, 2017 26,197 the Netherlands

 * Today at 7:36 PM

 * 
 * #370

> MrY2K said:
> They say more than one single player game so Part 3 and New IP both being
> worked on at once?
> Click to expand...
> Click to shrink...

Probably, the real question is if both are in full production or not.
 



IZANAGI89

Member
Oct 27, 2017 13,589

 * Today at 7:36 PM

 * 
 * #371

> Frieza said:
> Out of all of Sony's live service projects this one seemed like it had the
> best chance at success and interesting that ND said they would become a live
> service studio if they proceeded with this project..I remember people arguing
> that they had spun out a team exclusively for their multiplayer project while
> another could work on a single player project simultaneously I guess that
> wasn't the case
> Click to expand...
> Click to shrink...


That's exactly what they did
 



COOLASJ19

Member
Oct 25, 2017 4,477 Houston, Texas

 * Today at 7:36 PM

 * 
 * #372

The given reason is going to cut off a lot of insufferable behavior from
internet go-ers
 



B.O.O.M.

Member
Oct 25, 2017 8,536

 * Today at 7:37 PM

 * 
 * #373

fuck man, was really looking forward to this.

At the very least, if they had to decide between SP and MP, then SP all the way.
Thank goodness for that. But yeah still a bit disappointed. I miss ND MP modes
(someone PLS make an Uncharted with MP mode)
 



ELRY09

Member
Nov 11, 2017 556

 * Today at 7:37 PM

 * 
 * #374

Hopefully no one loses their jobs, but I'm very happy about this. Naughty Dog
should focus on what they do better than almost anyone else in this industry,
super fun single player experiences
 



SLAYTHE

THE WISE ONES

Member
Oct 25, 2017 15,360

 * Today at 7:37 PM

 * 
 * #375

That's insane.

People just wanted a fun mode not a fucking live service for YEARS.


But now basically the studio has been wasted on last of us fucking products for
basically a decade till the next IP if we luck out. Insane.
 



ALOYSIUS

Member
Nov 5, 2017 824 Minneapolis, MN

 * Today at 7:37 PM

 * 
 * #376

I don't believe the "We stopped because we wanna focus on single-player stuff
you want!" at all lol. Thats just a easy way for them to scrap the project and
keep good will with the fans.

Also it's a big shame that almost all MP modes have to be some sort of
GaaS/live-service thing these days. Why couldn't this just be a good MP mode
with some simple progression added onto the 2 like the roguelite mode was? Its a
bummer
 



BSIGG

Member
Oct 25, 2017 21,629

 * Today at 7:37 PM

 * 
 * #377

> Richietto said:
> To be honest they must be cooking up some special stuff if they're dropping
> what would have been a mega cash cow.
> Click to expand...
> Click to shrink...

Or, they couldn't make a GaaS work, like they said, because to support it would
mean turning their studio into a content mill just for that GaaS, you know, like
they said.
 



TYGRE

Member
Oct 25, 2017 10,677 Chesire, UK

 * Today at 7:38 PM

 * 
 * #378

Sony's "pivot to GaaS" continues to go from strength to strength.

It's almost like they have a world class stable of AAAA prestige single player
developers and they should stick to what they're good at.
 



LABRAT

Member
Mar 16, 2018 4,160

 * Today at 7:38 PM

 * 
 * #379

i'm honestly very glad ND isn't becoming a gaas studio, also two singleplayer
games!! hopefully they'll show us what they've been working on next year
 



ALEC

HERO OF BOWERSTONE

Member
Oct 27, 2017 2,529 Louisville, KY

 * Today at 7:38 PM

 * 
 * #380

I expect much of this work to get picked back up in some way once Part III is
finished (and remastered).
 



BLENT

Member
Oct 26, 2017 5,027 East Midlands, England, UK

 * Today at 7:38 PM

 * 
 * #381

> BarcaTheGreat said:
> I think long term W for the studio and people like me who are only interested
> in their single player experience.
> Click to expand...
> Click to shrink...

This is my feeling about it
 



SHIRKELTON

Member
Aug 20, 2020 5,097

 * Today at 7:38 PM

 * 
 * #382

> Frieza said:
> Yes and they couldn't support the single player title while working on the
> multiplayer title hence the cancellation
> Click to expand...
> Click to shrink...


I read your post as talking about the specifics of the set-up. My
misunderstanding.
 



DOOPL

Member
Oct 25, 2017 223

 * Today at 7:38 PM

 * 
 * #383

Amazing way to spin this as a positive. Truly ND has the best writers.
 



POKLANE

Member
Oct 25, 2017 26,197 the Netherlands

 * Today at 7:39 PM

 * 
 * #384

> Richietto said:
> To be honest they must be cooking up some special stuff if they're dropping
> what would have been a mega cash cow.
> Click to expand...
> Click to shrink...

The news basically has them saying that it wouldn't have been a mega cash cow
because they don't have the resources to support it post launch unless they just
abandon their single player output, and no support = game dead after a couple of
months.
 



FRAKEARTH

Member
Oct 25, 2017 3,081 Liverpool, UK

 * Today at 7:39 PM

 * 
 * #385

I'm sorry they went that far down the road on it but to hear them say what
they've learned can be applied to future endeavours is good.. not a total waste
of time then.

It's a win if it avoids them becoming another studio chasing GAAS lightning in a
bottle. It's getting crowded and bloody and oversaturated. If anyone could have
done it and in an interesting way, ND could have - but it is nice in a sense
that a studio read the runes and realised what they'd have to become

Sony may be at fault for pushing so many of their teams in this direction
 



FRIEZA

Member
Oct 25, 2017 3,792

 * Today at 7:39 PM

 * 
 * #386

> Shirkelton said:
> I read your post as talking about the specifics of the set-up. My
> misunderstanding.
> Click to expand...
> Click to shrink...

Np
 



AMARA

Member
Nov 23, 2021 3,455

 * Today at 7:39 PM

 * 
 * #387

Can they put the remaining multiplayer team on patching an updated Factions into
TLOU remake. It could live on forever on PC y'know
 



DUSK GOLEM

LOCAL HORROR ENTHUSIAST

Member
Oct 25, 2017 5,748

 * Today at 7:39 PM

 * 
 * #388

Since it's cancelled, here's a main menu pic from it I had lying around.



 



CLICKYCAL'

Member
Oct 25, 2017 56,675

 * Today at 7:39 PM

 * 
 * #389

> Aloysius said:
> I don't believe the "We stopped because we wanna focus on single-player stuff
> you want!" at all lol. Thats just a easy way for them to scrap the project and
> keep good will with the fans.
> Click to expand...
> Click to shrink...

I mean there is nothing really to say that reason isn't valid. Their next single
player games are going to be huge, and this GAAS game would have equally been a
massive undertaking. They had to pick one.
 



SLAYERSAINT

Member
Jan 6, 2019 1,941

 * Today at 7:39 PM

 * 
 * #390

Cancellations are devastating in this industry right now, from a studio output
standpoint. We're not getting a ND game til 2026 at best...
 



SHIRKELTON

Member
Aug 20, 2020 5,097

 * Today at 7:40 PM

 * 
 * #391

> Dusk Golem said:
> Since it's cancelled, here's a main menu pic from it I had lying around.
> 
> 
> 
> Click to expand...
> Click to shrink...


Wow, they got Wendell Pierce for this?
 



LOUDNINJA

Member
Oct 27, 2017 40,873

 * Today at 7:40 PM

 * 
 * #392

> Doopl said:
> Amazing way to spin this as a positive. Truly ND has the best writers.
> Click to expand...
> Click to shrink...

Some of you really have issues


> SlayerSaint said:
> Cancellations are devastating in this industry right now, from a studio output
> standpoint. We're not getting a ND game til 2026 at best...
> Click to expand...
> Click to shrink...

We getting one next month with a new mode.
 



ZEBESIAN-X

Member
Dec 3, 2018 17,718

 * Today at 7:40 PM

 * 
 * #393

> Dusk Golem said:
> Since it's cancelled, here's a main menu pic from it I had lying around.
> 
> 
> 
> Click to expand...
> Click to shrink...

God I would have lost my life to this game 🙃
 



POIMANDRES

Member
Oct 26, 2017 6,518

 * Today at 7:40 PM

 * 
 * #394

Is it possible to just release a multiplayer game/mode with a good number of
maps and then just... let it be complete? Not every multiplayer game needs to be
a GAAS. Not that this is something I think Naughty Dog should be focussing on,
just a general observation.
 



DYNO

The Fallen
Oct 25, 2017 12,124

 * Today at 7:40 PM

 * 
 * #395

I dont get why they didn't just make factions 2. Not everything needs to be live
service. Hell everything being live service actually makes it harder for me to
find room to fit games into the schedule. I'm juggling enough as it is.
 



RHAAST

Member
Oct 27, 2017 5,979

 * Today at 7:40 PM

 * 
 * #396

All I'm hoping is that they retain w/e staff they've had for this MP project,
maybe some elements is incorporated in their future project.

Moreover, it's better to stop before it's too late and you're obliged to keep
sustaining and sinking resources into a project you don't believe in. On the
other hand, I wonder how much the scope of the project got ballooned for it to
never materialize as a product. Really unfortunate. Now I wist that TLOU P2
Remake's No return mode had some co-op element as you could pick different
characters.
 



CLICKYCAL'

Member
Oct 25, 2017 56,675

 * Today at 7:40 PM

 * 
 * #397

> Dusk Golem said:
> Since it's cancelled, here's a main menu pic from it I had lying around.
> 
> 
> 
> Click to expand...
> Click to shrink...

Seeing the battlepass up there already makes me not miss this.
 



NAHBAC

Member
Nov 11, 2018 1,637

 * Today at 7:40 PM

 * 
 * #398

> Dusk Golem said:
> Since it's cancelled, here's a main menu pic from it I had lying around.
> 
> 
> 
> Click to expand...
> Click to shrink...

Thanks for sharing
 



HARDROJO

ONE WINGED SLAYER

Member
Oct 25, 2017 25,406 Peru

 * Today at 7:40 PM

 * 
 * #399

Sucks because I definitely wanted to play a refined version of Factions, with
the improvements made in Part II, but if it is indeed true that the MP project
would've heavily impacted development of their SP titles, then canceling it is
definitely the way to go. SP is where ND shines.

Hopefully down the line they can repurpose what was developed into a nice,
smaller MP game that doesn't need to be updated as frequently as a GaaS title.
 



RICHIETTO

ONE WINGED SLAYER

Member
Oct 25, 2017 21,926 North Carolina

 * Today at 7:40 PM

 * 
 * #400

> poklane said:
> The news basically has them saying that it wouldn't have been a mega cash cow
> because they don't have the resources to support it post launch unless they
> just abandon their single player output, and no support = game dead after a
> couple of months.
> Click to expand...
> Click to shrink...

Right I'm saying they chose on their principles as a single player studio. They
could have focused on Factions at the detriment to their single player and
probably would have been more profitable than they have ever been, but they
chose single player. That's rad.
 


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